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  1. Starfield Mystic Magic Cards

    Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Human Cleric rare Foundations Jumpstart
  2. Star Pupil Magic Cards

    This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.

    1 Mana Value 0 Power 0 Toughness Creature — Human Wizard common Foundations Jumpstart
  3. You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying

    4 Mana Value 3 Power 2 Toughness Creature — Angel Warrior common Foundations Jumpstart
  4. Squad Captain Magic Cards

    Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.

    5 Mana Value 2 Power 2 Toughness Creature — Human Soldier common Foundations Jumpstart
  5. Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

    3 Mana Value Sorcery common Foundations Jumpstart
  6. Shield Mare Magic Cards

    This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.

    3 Mana Value 2 Power 3 Toughness Creature — Horse uncommon Foundations Jumpstart
  7. This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.

    4 Mana Value 2 Power 2 Toughness Creature — Human Soldier common Foundations Jumpstart
  8. When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 white Spirit creature token with flying.

    3 Mana Value 2 Power 1 Toughness Creature — Human Warrior common Foundations Jumpstart
  9. Relief Captain Magic Cards

    When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

    4 Mana Value 3 Power 2 Toughness Creature — Kor Knight Ally uncommon Foundations Jumpstart
  10. Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

    5 Mana Value 4 Power 4 Toughness Creature — Angel uncommon Foundations Jumpstart
  11. Parhelion Patrol Magic Cards

    Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

    4 Mana Value 2 Power 3 Toughness Creature — Human Knight common Foundations Jumpstart
  12. When this creature enters, create a 1/1 white Vampire creature token with lifelink.

    4 Mana Value 3 Power 2 Toughness Creature — Vampire Knight common Foundations Jumpstart
  13. Ojutai Exemplars Magic Cards

    Whenever you cast a noncreature spell, choose one — • Tap target creature. • This creature gains first strike and lifelink until end of turn. • Exile this creature, then return it to the battlefield tapped under its owner's control.

    4 Mana Value 4 Power 4 Toughness Creature — Human Monk mythic Foundations Jumpstart
  14. Mirran Bardiche Magic Cards

    For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

    5 Mana Value Artifact — Equipment common Foundations Jumpstart
  15. Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

    1 Mana Value 0 Power 0 Toughness Legendary Creature — Human Cleric mythic Foundations Jumpstart
  16. Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}

    3 Mana Value Artifact — Equipment rare Foundations Jumpstart
  17. Lightwalker Magic Cards

    This creature has flying as long as it has a +1/+1 counter on it.

    2 Mana Value 2 Power 1 Toughness Creature — Human Warrior common Foundations Jumpstart
  18. Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When this creature dies, put a +1/+1 counter on each white creature you control.

    6 Mana Value 5 Power 5 Toughness Creature — Angel rare Foundations Jumpstart
  19. Light of Hope Magic Cards

    Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

    1 Mana Value Instant common Foundations Jumpstart
  20. Jubilant Mascot Magic Cards

    At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

    3 Mana Value 1 Power 1 Toughness Creature — Homunculus uncommon Foundations Jumpstart