Search
Showing results for “a” - 143999 results
Filtered by Cards
-
Ingenious Leonin Magic Cards{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
5 Mana Value 4 Power 4 Toughness Creature — Cat Soldier uncommon Foundations Jumpstart -
Hexgold Hoverwings Magic CardsFor Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}
4 Mana Value Artifact — Equipment uncommon Foundations Jumpstart -
Herald of War Magic CardsFlying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
5 Mana Value 3 Power 3 Toughness Creature — Angel rare Foundations Jumpstart -
Herald of the Sun Magic CardsFlying {3}{W}: Put a +1/+1 counter on another target creature with flying.
6 Mana Value 4 Power 4 Toughness Creature — Angel uncommon Foundations Jumpstart -
Godsend Magic CardsEquipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
3 Mana Value Legendary Artifact — Equipment mythic Foundations Jumpstart -
Gird for Battle Magic CardsPut a +1/+1 counter on each of up to two target creatures.
1 Mana Value Sorcery uncommon Foundations Jumpstart -
Gavony Silversmith Magic CardsWhen this creature enters, put a +1/+1 counter on each of up to two target creatures.
4 Mana Value 2 Power 3 Toughness Creature — Human Soldier common Foundations Jumpstart -
Favored Hoplite Magic CardsHeroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.
1 Mana Value 1 Power 2 Toughness Creature — Human Soldier uncommon Foundations Jumpstart -
Expedition Raptor Magic CardsFlying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
5 Mana Value 2 Power 2 Toughness Creature — Bird common Foundations Jumpstart -
Elite Skirmisher Magic CardsHeroic — Whenever you cast a spell that targets this creature, you may tap target creature.
3 Mana Value 3 Power 1 Toughness Creature — Human Soldier common Foundations Jumpstart -
Chains of Custody Magic CardsEnchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
3 Mana Value Enchantment — Aura common Foundations Jumpstart -
Celestial Enforcer Magic Cards{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
3 Mana Value 2 Power 3 Toughness Creature — Human Cleric common Foundations Jumpstart -
Cartouche of Solidarity Magic CardsEnchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
1 Mana Value Enchantment — Aura Cartouche common Foundations Jumpstart -
Basri's Lieutenant Magic CardsVigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
4 Mana Value 3 Power 4 Toughness Creature — Human Knight rare Foundations Jumpstart -
Basri's Acolyte Magic CardsLifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
4 Mana Value 2 Power 3 Toughness Creature — Cat Cleric common Foundations Jumpstart -
Archon of Sun's Grace Magic CardsFlying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
4 Mana Value 3 Power 4 Toughness Creature — Archon rare Foundations Jumpstart -
Angelic Gift Magic CardsEnchant creature When this Aura enters, draw a card. Enchanted creature has flying.
2 Mana Value Enchantment — Aura common Foundations Jumpstart -
Angelic Cub Magic CardsWhenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
2 Mana Value 1 Power 1 Toughness Creature — Cat Angel uncommon Foundations Jumpstart -
Ancestral Blade Magic CardsWhen this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment common Foundations Jumpstart -
Ajani's Pridemate Magic CardsWhenever you gain life, put a +1/+1 counter on this creature.
2 Mana Value 2 Power 2 Toughness Creature — Cat Soldier uncommon Foundations Jumpstart