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  1. Ingenious Leonin Magic Cards

    {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

    5 Mana Value 4 Power 4 Toughness Creature — Cat Soldier uncommon Foundations Jumpstart
  2. For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}

    4 Mana Value Artifact — Equipment uncommon Foundations Jumpstart
  3. Herald of War Magic Cards

    Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.

    5 Mana Value 3 Power 3 Toughness Creature — Angel rare Foundations Jumpstart
  4. Flying {3}{W}: Put a +1/+1 counter on another target creature with flying.

    6 Mana Value 4 Power 4 Toughness Creature — Angel uncommon Foundations Jumpstart
  5. Godsend Magic Cards

    Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}

    3 Mana Value Legendary Artifact — Equipment mythic Foundations Jumpstart
  6. Gird for Battle Magic Cards

    Put a +1/+1 counter on each of up to two target creatures.

    1 Mana Value Sorcery uncommon Foundations Jumpstart
  7. When this creature enters, put a +1/+1 counter on each of up to two target creatures.

    4 Mana Value 2 Power 3 Toughness Creature — Human Soldier common Foundations Jumpstart
  8. Favored Hoplite Magic Cards

    Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.

    1 Mana Value 1 Power 2 Toughness Creature — Human Soldier uncommon Foundations Jumpstart
  9. Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

    5 Mana Value 2 Power 2 Toughness Creature — Bird common Foundations Jumpstart
  10. Elite Skirmisher Magic Cards

    Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.

    3 Mana Value 3 Power 1 Toughness Creature — Human Soldier common Foundations Jumpstart
  11. Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    3 Mana Value Enchantment — Aura common Foundations Jumpstart
  12. {1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.

    3 Mana Value 2 Power 3 Toughness Creature — Human Cleric common Foundations Jumpstart
  13. Enchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

    1 Mana Value Enchantment — Aura Cartouche common Foundations Jumpstart
  14. Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

    4 Mana Value 3 Power 4 Toughness Creature — Human Knight rare Foundations Jumpstart
  15. Basri's Acolyte Magic Cards

    Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.

    4 Mana Value 2 Power 3 Toughness Creature — Cat Cleric common Foundations Jumpstart
  16. Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

    4 Mana Value 3 Power 4 Toughness Creature — Archon rare Foundations Jumpstart
  17. Angelic Gift Magic Cards

    Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

    2 Mana Value Enchantment — Aura common Foundations Jumpstart
  18. Angelic Cub Magic Cards

    Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.

    2 Mana Value 1 Power 1 Toughness Creature — Cat Angel uncommon Foundations Jumpstart
  19. Ancestral Blade Magic Cards

    When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Foundations Jumpstart
  20. Whenever you gain life, put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Cat Soldier uncommon Foundations Jumpstart