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  1. Flying, deathtouch Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying. Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Vampire Insect rare Foundations Jumpstart
  2. Flying Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery. When Evereth dies, you may pay {1}{B/R}. When you do, Evereth deals damage equal to its power to each opponent.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Vampire Soldier rare Foundations Jumpstart
  3. Deathtouch Whenever Aphelia attacks, you may pay {1}{B/G}. If you do, create a 1/1 black Snake creature token with deathtouch. {4}{B}: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Gorgon Assassin mythic Foundations Jumpstart
  4. When Plagon enters, draw a card for each creature you control with toughness greater than its power. {W/U}: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.

    3 Mana Value 0 Power 3 Toughness Legendary Creature — Starfish Wizard rare Foundations Jumpstart
  5. Whenever Neerdiv becomes tapped, target player mills cards equal to its power. Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Merfolk Rogue rare Foundations Jumpstart
  6. When Cynette enters or dies, create a 1/1 blue Jellyfish creature token with flying. Creatures you control with flying get +1/+1.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Wizard uncommon Foundations Jumpstart
  7. When Urdnan enters, put a +1/+1 counter on target creature. Whenever you attack, target attacking creature with a +1/+1 counter on it gains first strike until end of turn. If that creature has two or more +1/+1 counters on it, it gains double strike until end of turn instead.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Warrior uncommon Foundations Jumpstart
  8. Flying, lifelink Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.) Other Pegasi, Unicorns, and Horses you control get +1/+1.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Pegasus mythic Foundations Jumpstart
  9. Whenever Qala attacks, other attacking creatures you control get +X/+0 until end of turn, where X is the number of counters on Qala. Whenever you gain life, put a +1/+1 counter on Qala. {3}{W}: You gain 1 life.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Cat Warrior uncommon Foundations Jumpstart
  10. Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token. At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Human Bard uncommon Foundations Jumpstart
  11. Vigilance Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone. {T}, Remove a +1/+1 counter from Brigone: Draw a card.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Soldier rare Foundations Jumpstart
  12. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    7 Mana Value 6 Power 5 Toughness Artifact Creature — Construct Scout common Foundations Jumpstart
  13. Woodland Liege Magic Cards

    Whenever a Beast you control enters, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Druid Noble common Foundations Jumpstart
  14. Spined Tyrranax Magic Cards

    At the beginning of combat on your turn, you may pay {2}{G}. When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

    5 Mana Value 5 Power 5 Toughness Creature — Dinosaur Beast uncommon Foundations Jumpstart
  15. Hungry Megasloth Magic Cards

    Reach (This creature can block creatures with flying.) {2}, {T}: Put a +1/+1 counter on this creature.

    3 Mana Value 3 Power 3 Toughness Creature — Sloth Beast uncommon Foundations Jumpstart
  16. Go Forth Magic Cards

    Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature gets +2/+2 until end of turn.

    1 Mana Value Instant common Foundations Jumpstart
  17. Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)

    4 Mana Value 3 Power 4 Toughness Creature — Minotaur Berserker Wizard rare Foundations Jumpstart
  18. Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.

    3 Mana Value 2 Power 2 Toughness Creature — Dragon uncommon Foundations Jumpstart
  19. Revoke Demise Magic Cards

    This spell costs {2} less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield. You gain 2 life.

    5 Mana Value Sorcery common Foundations Jumpstart
  20. When this creature becomes the target of a spell or ability, sacrifice it. When this creature dies, draw a card.

    1 Mana Value 1 Power 3 Toughness Creature — Turtle Illusion uncommon Foundations Jumpstart