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  1. Maze's End Magic Cards

    This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

    0 Mana Value Land mythic Foundations
  2. Expedition Map Magic Cards

    {2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

    1 Mana Value Artifact common Foundations
  3. As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

    3 Mana Value 2 Power 2 Toughness Artifact Creature — Construct rare Foundations
  4. Pelakka Wurm Magic Cards

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.

    7 Mana Value 7 Power 7 Toughness Creature — Wurm uncommon Foundations
  5. Impact Tremors Magic Cards

    Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

    2 Mana Value Enchantment common Foundations
  6. Massacre Wurm Magic Cards

    When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

    6 Mana Value 6 Power 5 Toughness Creature — Phyrexian Wurm mythic Foundations
  7. Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Warrior uncommon Foundations
  8. Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

    4 Mana Value Sorcery rare Foundations
  9. Demolition Field Magic Cards

    {T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

    0 Mana Value Land uncommon Foundations
  10. Cryptic Caves Magic Cards

    {T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

    0 Mana Value Land uncommon Foundations
  11. Crawling Barrens Magic Cards

    {T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.

    0 Mana Value Land rare Foundations
  12. Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.

    6 Mana Value 4 Power 4 Toughness Legendary Artifact Creature — Dragon mythic Foundations
  13. Mazemind Tome Magic Cards

    {T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

    2 Mana Value Artifact — Book rare Foundations
  14. Gate Colossus Magic Cards

    Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

    8 Mana Value 8 Power 8 Toughness Artifact Creature — Construct uncommon Foundations
  15. Fireshrieker Magic Cards

    Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment uncommon Foundations
  16. Diamond Mare Magic Cards

    As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

    2 Mana Value 1 Power 3 Toughness Artifact Creature — Horse uncommon Foundations
  17. Basilisk Collar Magic Cards

    Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment rare Foundations
  18. Wilt-Leaf Liege Magic Cards

    ({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

    4 Mana Value 4 Power 4 Toughness Creature — Elf Knight rare Foundations
  19. Trygon Predator Magic Cards

    Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

    3 Mana Value 2 Power 3 Toughness Creature — Beast uncommon Foundations
  20. Flying Ward—{3}, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.

    7 Mana Value 6 Power 6 Toughness Legendary Creature — Phyrexian Nightmare rare Foundations