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  1. Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.

    3 Mana Value Instant uncommon Foundations
  2. Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

    8 Mana Value 5 Power 2 Toughness Legendary Creature — Spirit rare Foundations
  3. Midnight Reaper Magic Cards

    Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

    3 Mana Value 3 Power 2 Toughness Creature — Zombie Knight rare Foundations
  4. Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.

    4 Mana Value 6 Power 6 Toughness Creature — Demon rare Foundations
  5. Shipwreck Dowser Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.

    5 Mana Value 3 Power 3 Toughness Creature — Merfolk Wizard uncommon Foundations
  6. Gateway Sneak Magic Cards

    Whenever a Gate you control enters, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.

    3 Mana Value 1 Power 3 Toughness Creature — Vedalken Rogue uncommon Foundations
  7. Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Human Soldier rare Foundations
  8. Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble rare Foundations
  9. Felidar Retreat Magic Cards

    Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

    4 Mana Value Enchantment rare Foundations
  10. At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.

    3 Mana Value 3 Power 2 Toughness Artifact Creature — Phyrexian Construct rare Foundations
  11. As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

    5 Mana Value Artifact rare Foundations
  12. At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

    4 Mana Value 1 Power 4 Toughness Legendary Creature — Human Wizard mythic Foundations
  13. Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Bird Wizard rare Foundations
  14. First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior rare Foundations
  15. {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Human Faerie Scout rare Foundations
  16. Electroduplicate Magic Cards

    Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Foundations
  17. Lunar Insight Magic Cards

    Draw a card for each different mana value among nonland permanents you control.

    3 Mana Value Sorcery rare Foundations
  18. Drake Hatcher Magic Cards

    Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.

    2 Mana Value 1 Power 3 Toughness Creature — Human Wizard rare Foundations
  19. This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

    6 Mana Value 5 Power 5 Toughness Creature — Sphinx rare Foundations
  20. Valkyrie's Call Magic Cards

    Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

    5 Mana Value Enchantment mythic Foundations