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  1. Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

    4 Mana Value 3 Power 3 Toughness Creature — Angel rare Foundations
  2. Celestial Armor Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment rare Foundations
  3. Doubling Season Magic Cards

    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

    5 Mana Value Enchantment mythic Foundations
  4. During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elemental Avatar mythic Foundations
  5. Doubling Season Magic Cards

    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

    5 Mana Value Enchantment mythic Foundations
  6. At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.

    3 Mana Value 3 Power 2 Toughness Artifact Creature — Phyrexian Construct rare Foundations
  7. As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

    5 Mana Value Artifact rare Foundations
  8. Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Bird Wizard rare Foundations
  9. First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior rare Foundations
  10. {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Human Faerie Scout rare Foundations
  11. Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.

    5 Mana Value 5 Power 3 Toughness Creature — Vampire Noble rare Foundations
  12. Lunar Insight Magic Cards

    Draw a card for each different mana value among nonland permanents you control.

    3 Mana Value Sorcery rare Foundations
  13. Homunculus Horde Magic Cards

    Whenever you draw your second card each turn, create a token that's a copy of this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Homunculus rare Foundations
  14. This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

    6 Mana Value 5 Power 5 Toughness Creature — Sphinx rare Foundations
  15. Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

    4 Mana Value 3 Power 3 Toughness Creature — Angel rare Foundations
  16. Celestial Armor Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment rare Foundations
  17. Swiftfoot Boots Magic Cards

    Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon Foundations
  18. At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.

    3 Mana Value 3 Power 2 Toughness Artifact Creature — Phyrexian Construct rare Foundations
  19. As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

    5 Mana Value Artifact rare Foundations
  20. Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Bird Wizard rare Foundations