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  1. Arbiter of Woe Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Flying When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.

    6 Mana Value 5 Power 4 Toughness Creature — Demon uncommon Foundations
  2. Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

    2 Mana Value 2 Power 1 Toughness Creature — Human Wizard uncommon Foundations
  3. Lunar Insight Magic Cards

    Draw a card for each different mana value among nonland permanents you control.

    3 Mana Value Sorcery rare Foundations
  4. Erudite Wizard Magic Cards

    Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 3 Toughness Creature — Human Wizard common Foundations
  5. Drake Hatcher Magic Cards

    Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.

    2 Mana Value 1 Power 3 Toughness Creature — Human Wizard rare Foundations
  6. This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

    6 Mana Value 5 Power 5 Toughness Creature — Sphinx rare Foundations
  7. Flying Whenever you draw a card, put a +1/+1 counter on this creature.

    4 Mana Value 1 Power 1 Toughness Creature — Bird Wizard uncommon Foundations
  8. Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

    4 Mana Value 3 Power 3 Toughness Creature — Angel rare Foundations
  9. Celestial Armor Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment rare Foundations
  10. At the beginning of your upkeep, choose one that hasn't been chosen — • Wake Up! — Return target creature card from a graveyard to its owner's hand. • VIP Line Access — Search your library for a card, then shuffle and put that card on top. • Life of the Party — Whenever a spell is cast this turn, you gain 2 life. • Breakfast at Dawn — Create two Food tokens. Sacrifice this enchantment.

    4 Mana Value Enchantment rare Unknown Event
  11. At the beginning of your end step, if your life total is on the lazy caterer's sequence, create a Food token. If it's a Fibonacci number, create a 0/0 green and blue Fractal creature token, then put a +1/+1 counter on each Fractal you control. If it's a square number, put three +1/+1 counters on each creature you control whose power and toughness are equal. (You'll want to look these up.)

    2 Mana Value Enchantment rare Unknown Event
  12. Mark Ritual Magic Cards

    Add {B}{B}{B}. If this card is signed by someone who has ever designed a Magic card, treat all black mana symbols on this card as red mana symbols. (To be respectful of the color pie.)

    2 Mana Value Instant common Unknown Event
  13. Drive to Work Magic Cards

    Exile target creature or Vehicle. At the beginning of the next end step, return that card to the battlefield under its owner's control. Then you may share a story or fun fact about that card. If you do, you gain 3 life.

    1 Mana Value Instant common Unknown Event
  14. The Cobra King Magic Cards

    At the beginning of each player's upkeep, create a 1/1 blue Serpent creature token named Cobra Coil. When you do, if you control five or more Snakes and/or Serpents, choose one — • Strike first — Target Snake or Serpent you control fights target creature an opponent controls. • Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.

    6 Mana Value 5 Power 2 Toughness Legendary Creature — Snake Hawk Warrior rare Unknown Event
  15. When The Highland Runner enters and at the beginning of the first upkeep in a game where it's your commander, you may have each player's life total become 20. If you do, each of your commanders stop being commanders this game. Shuffle them into your library. (They no longer go to the command zone.) Ready to run (You can have two commanders if both have ready to run.)

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elk Gamer rare Unknown Event
  16. Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever one or more +1/+1 counters are put on a creature you control, exile the top card of your library. Until end of turn, you may play that card.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Dragon rare Unknown Event
  17. Trample When you cast this spell, choose a playtest card you own from outside the game. Exile it. You may cast that card as long as it remains exiled. Mana of any type can be spent to cast that spell. (In a sealed event, outside the game is your sideboard.)

    6 Mana Value 6 Power 6 Toughness Enchantment Creature — Nightmare rare Unknown Event
  18. Sharp Eraser Magic Cards

    {2}, {T}: Reveal cards from the top of your library until you reveal a nonland card. You may erase any number of words on the card, including flavor text, as long as the card still makes sense. Then cast the revised card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.

    6 Mana Value Artifact rare Unknown Event
  19. If The Zonian Brawler is your commander, your minimum deck size is 60 and your starting life total is 30. (That's right, you're playing Brawl!) Whenever a fighting or biting creature you control deals lethal damage to a creature, create a Food token and draw a card. (Biting is when a creature deals damage equal to its power to another creature.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Zonian Gamer rare Unknown Event
  20. Trample The Judge of Height gets +1/+0 for each creature on the battlefield that it's taller than. (A creature's height is equal to its toughness plus its mana value.)

    5 Mana Value 0 Power 6 Toughness Legendary Creature — Giant Wizard rare Unknown Event