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Third Stage of Magic Design Magic CardsChoose a word that's four letters or longer. For each nonland permanent you control and each nonland card in your graveyard with the chosen word in its rules text or type line, create a colorless 2/2 creature token with no name or creature types.
5 Mana Value Sorcery rare Unknown Event -
Hosting Season Magic CardsWhile it's October 25th, 2024, whenever you cast your commander, create a token that's a copy of it except it isn't legendary. While it's October 26th or 27th, 2024, if one or more tokens would be created under your control, instead twice that many tokens are created and each of them enters with a +1/+1 counter on it. On any other date, both abilities apply. (Because why not?)
5 Mana Value Enchantment rare Unknown Event -
The Countering Runner Magic CardsSpells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
5 Mana Value 3 Power 7 Toughness Legendary Creature — Merfolk Gamer rare Unknown Event -
The Cosplayzer Magic CardsYou may have The Cosplayzer enter as a copy of any creature on the battlefield, except it has "The first time each turn an ability of this creature is activated or triggered, copy it. You may choose new targets for the copy" and the first letter of its name is Z. (This is both stylish AND makes it a different name for the legend rule!)
5 Mana Value 0 Power 0 Toughness Legendary Creature — Shapeshifter rare Unknown Event -
The Majestic Duo Magic CardsWhen The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities. Whenever this creature deals combat damage to a player, you and that player may each put a permanent card from your hand onto the battlefield. Offer them a high-five.
4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Wizard rare Unknown Event -
The Bus Runner Magic CardsWhen The Bus Runner enters, create a 4/4 Desert Vehicle artifact land token with crew 2. Put eight hour counters on it. It has "{T}: Add {C}" and "Whenever this token or a Gamer you control becomes tapped, remove an hour counter from this token. Then if it has no hour counters on it, each opponent loses 1 life, you gain 1 life, and put eight hour counters on this token." Ready to run (You can have two commanders if both have ready to run.)
4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Gamer rare Unknown Event -
The Fearsome Flock Magic CardsFlying, split second level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery. This can't be responded to.) LEVEL 1-3 3/3 Flying Whenever The Fearsome Flock deals combat damage to a player, gain control of target noncreature artifact that player controls. It becomes a Treasure. LEVEL 4+ 3/4 Flying You may activate abilities of artifacts your opponents control as though you control them.
4 Mana Value 2 Power 3 Toughness Legendary Creature — Bird rare Unknown Event -
The Wheeling Runner Magic CardsYou may spend any type of mana to cast cards that didn't start in your deck. Whenever The Wheeling Runner deals combat damage to a player, you may discard your hand. If you do, choose four Vintage-legal cards at random. Add those cards to your hand. (The "Random Card" feature on a search site may help.) Ready to run (You can have two commanders if both have ready to run.)
4 Mana Value 3 Power 4 Toughness Legendary Creature — Splinter Gamer rare Unknown Event -
The Gunky Runner Magic CardsEw-minance — When The Gunky Runner enters and at the beginning of the first upkeep in a game where it's your commander, shuffle three Gunk cards into each opponent's library. (Gunk is a colorless sorcery card with no mana cost and cycling {4}.) Whenever an opponent loses life, they shuffle that many Gunk cards into their library. Ready to run (You can have two commanders if both have ready to run.)
6 Mana Value 5 Power 5 Toughness Legendary Creature — Slug Gamer rare Unknown Event -
The Actualizer Magic CardsAt the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)
3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard rare Unknown Event -
The Fifth Alias Magic CardsBefore the game begins, if The Fifth Alias is your commander or in your deck, secretly make a list of five nonland cards in your deck. (Don't forget to do this!) As you draw a card on your list, you may reveal it, show it was on the list, and exclaim its name. If you do, cast it without paying its mana cost.
5 Mana Value 5 Power 5 Toughness Legendary Creature — Shapeshifter rare Unknown Event -
The Milling Runner Magic CardsIslandwalk, swampwalk (This creature can't be blocked if defending player controls an Island or a Swamp) Whenever The Milling Runner deals combat damage to a player, target player mills three cards. Ready to run (You can have two commanders if both have ready to run.)
3 Mana Value 1 Power 2 Toughness Legendary Creature — Cat Gamer rare Unknown Event -
The Weekly Princess Magic CardsIf it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.) Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent. When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble rare Unknown Event -
The Caffeinated Runner Magic CardsWhenever the The Caffeinated Runner enters or attacks, create a Food token. Sacrifice a Food: Target creature gains haste until end of turn. Whenever it next becomes tapped this turn, untap it. Ready to run (You can have two commanders if both have ready to run.)
3 Mana Value 3 Power 2 Toughness Legendary Creature — Elemental Gamer rare Unknown Event -
Sixth Stage of Magic Design Magic CardsAll creatures are legendary. Creatures with a black or silver expansion symbol get +1/+1. Creatures without a black or silver expansion symbol get +2/+2.
3 Mana Value Enchantment rare Unknown Event -
The Tokenator Magic CardsWhenever The Tokenator attacks, you get two token counters. Then create a creature token with the color(s) and creature type of your choice. Its power and toughness are any combination equal to the number of token counters you have. (For example, if you have four token counters, it can be a 0/4, 1/3, 2/2, 3/1, or, if you're really sure, 4/0.)
3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Advisor rare Unknown Event -
Second Stage of Magic Design Magic CardsWhenever you cast a spell with a keyword or ability word, if it doesn't share a keyword or ability word with a permanent you control or a card in your graveyard, draw a card. (Keywords and ability words include abilities like flying, flashback, and landfall.)
3 Mana Value Enchantment rare Unknown Event -
The Covert Blue Mage Magic CardsIf The Covert Blue Mage is your commander, your starting deck can contain any number of cards beyond the maximum deck size. (For example, your deck can be 120 cards.) When The Covert Blue Mage enters, create a colorless Equipment artifact token named Covert Sunglasses. It has "Equipped creature can't be blocked" and equip {2}{W/U}.
3 Mana Value 1 Power 1 Toughness Legendary Creature — Human Rogue rare Unknown Event -
The Wiley Speedster Magic CardsAt the beginning of combat on your turn, choose one — • Target creature gets +1/+0 and gains haste until end of turn. • The Wiley Speedster deals 1 damage to any target. • Create a Treasure token.
4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Artificer rare Unknown Event -
The Paradise Bird Magic CardsFlying Other Birds you control get +1/+1. {G}, {T}: Create a Birds of Paradise token. If The Paradise Bird is your commander, your deck can include cards of any color identity.
3 Mana Value 1 Power 1 Toughness Legendary Creature — Bird rare Unknown Event