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  1. Soul Shredder Magic Cards

    Haste Whenever one or more other creatures die, Soul Shredder perpetually gets +1/+1. This ability also triggers if Soul Shredder is in your graveyard. Crew 1 {1}, Sacrifice two creatures: Return Soul Shredder from your graveyard to the battlefield. Activate only as a sorcery.

    2 Mana Value 2 Power 2 Toughness Artifact — Vehicle rare Alchemy: Duskmourn
  2. Wingbright Thief Magic Cards

    Flying When Wingbright Thief enters, target opponent reveals each nonland card in their hand. You choose one of them. That card perpetually gains "When you cast this spell, each opponent draws a card and gains 3 life."

    2 Mana Value 2 Power 2 Toughness Enchantment Creature — Bird Glimmer uncommon Alchemy: Duskmourn
  3. Valiant Emberkin Magic Cards

    Haste Whenever this creature enters or attacks, target creature you control perpetually gets +1/+0. If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 1 Power 2 Toughness Enchantment Creature — Mouse Glimmer rare Alchemy: Duskmourn
  4. Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.

    2 Mana Value 2 Power 1 Toughness Enchantment Creature — Rat Glimmer rare Alchemy: Duskmourn
  5. Flying When Mangled Soulrager enters, switch the power and toughness of each creature on the battlefield. You get a twelve-time boon with "Whenever a creature you control enters, switch its power and toughness." Cycling {1}{U}

    3 Mana Value 1 Power 4 Toughness Creature — Spirit mythic Alchemy: Duskmourn
  6. Golden Sidekick Magic Cards

    Flying, lifelink Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.

    2 Mana Value 1 Power 3 Toughness Enchantment Creature — Bat Glimmer uncommon Alchemy: Duskmourn
  7. Gilded Ambusher Magic Cards

    Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way.

    3 Mana Value 4 Power 2 Toughness Enchantment Creature — Lizard Glimmer rare Alchemy: Duskmourn
  8. Fear of Change Magic Cards

    When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.

    2 Mana Value 2 Power 3 Toughness Enchantment Creature — Nightmare uncommon Alchemy: Duskmourn
  9. Double team Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn. When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    3 Mana Value 2 Power 2 Toughness Enchantment Creature — Otter Glimmer rare Alchemy: Duskmourn
  10. Enlist Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Survivor rare Alchemy: Duskmourn
  11. Verdant Dread Magic Cards

    Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread. {3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.

    2 Mana Value Enchantment mythic Alchemy: Duskmourn
  12. Harrowing Swarm Magic Cards

    Manifest dread. Then each face-down creature you control gains "This permanent costs {2} less to turn face up" and "When this permanent is turned face up, if it's a creature, put a +1/+1 counter on it."

    2 Mana Value Sorcery uncommon Alchemy: Duskmourn
  13. As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it. As long as the top card of your library is a creature card, you may look at it any time and you may cast it.

    2 Mana Value 2 Power 2 Toughness Enchantment Creature — Squirrel Glimmer rare Alchemy: Duskmourn
  14. Discard a card. If you do, seek two cards that don't share a card type with the discarded card.

    2 Mana Value Sorcery uncommon Alchemy: Duskmourn
  15. Each opponent sacrifices a nontoken creature. For each creature sacrificed this way, conjure a duplicate of it into your graveyard.

    2 Mana Value Instant uncommon Alchemy: Duskmourn
  16. Razor Demon Magic Cards

    When you cast this spell, target opponent drafts a card from Razor Demon's spellbook. They may cast that card without paying its mana cost. Flying Ward—Discard a card.

    3 Mana Value 7 Power 7 Toughness Creature — Demon rare Alchemy: Duskmourn
  17. Glimmer Hoarder Magic Cards

    Survival — At the beginning of your second main phase, if Glimmer Hoarder is tapped, you lose 1 life and draft a card from Glimmer Hoarder's spellbook. That card perpetually becomes an enchantment in addition to its other types.

    2 Mana Value 2 Power 2 Toughness Creature — Human Survivor rare Alchemy: Duskmourn
  18. Fear of Ridicule Magic Cards

    Enchantment creatures you control have menace. Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.

    3 Mana Value 2 Power 3 Toughness Enchantment Creature — Nightmare rare Alchemy: Duskmourn
  19. Impending 3—{2}{U}{U} Whenever Lurker in the Deep enters or attacks, seek a nonland card. Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.

    6 Mana Value 7 Power 7 Toughness Enchantment Creature — Fish Illusion mythic Alchemy: Duskmourn
  20. Enchantment spells you cast have convoke. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.

    2 Mana Value 2 Power 2 Toughness Creature — Human Cleric rare Alchemy: Duskmourn