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  1. Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast this card from your graveyard.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Phoenix rare Magic Online Promos
  2. Windmill Farm Magic Cards

    When you planeswalk here and at the beginning of your upkeep, create a Tulip Petal artifact token that has "{T}, Sacrifice this artifact: Add one mana of any color." Chaos: Spin this plane until the arrow lands on a permanent. If the plane rotated at least 360 degrees during the spin, create a token that's a copy of that permanent.

    0 Mana Value Plane — Amsterdam common Unknown Event
  3. Tarnation Magic Cards

    Whenever a player commits a crime, they may draw a card. (Targeting opponents, anything they control, and/or cards in their graveyard is a crime.) Whenever chaos ensues, Tarnation deals 1 damage to any target.

    0 Mana Value Plane — Thunder Junction common Unknown Event
  4. Royal Booster Magic Cards

    When you encounter this phenomenon, open a Magic: The Gathering booster pack and shuffle it without looking at its contents. Those cards become the booster deck. You become the monarch. For the rest of the game, at the beginning of the monarch's end step, that player draws a card from the booster deck. They may spend mana of any type to cast those cards. (Then Planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Unknown Event
  5. Probability Flux Magic Cards

    Until your next turn, if a player would roll one or more dice, instead they roll that many dice plus one and ignore one.

    0 Mana Value Phenomenon common Unknown Event
  6. Oteclán Magic Cards

    When you planeswalk to Oteclán and at the beginning of your upkeep, chaos ensues. Whenever chaos ensues, discover 3. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

    0 Mana Value Plane — Ixalan common Unknown Event
  7. Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever Chaos ensues, draw a card.

    0 Mana Value Plane — Thunder Junction common Unknown Event
  8. Unknown Event Magic Cards

    When you encounter this, Each player opens a Magic the Gathering booster pack. They may select up to two cards from that pack and exile them face down. For the rest of the game, players may look at and play cards exiled this way without paying their mana costs. (Then Planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Unknown Event
  9. The Windy City Magic Cards

    When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying. Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying {2} rather than paying its mana cost. When you planeswalk away from The Windy City, remove all flying counters from all creatures.

    0 Mana Value Plane — Chicago common Unknown Event
  10. Sky Deck Magic Cards

    Whenever you planeswalk here, at the beginning of your upkeep, or whenever chaos ensues, put a glass counter on up to one target nonland permanent. When you planeswalk away from here, destroy all permanents with glass counters on them.

    0 Mana Value Plane — Chicago common Unknown Event
  11. Shy Town Magic Cards

    Whenever you planeswalk here and whenever chaos ensues, for each opponent, put a shy counter on up to one target creature they control. That creature becomes a Coward in addition to its other types. At the beginning of your upkeep, create a 2/2 red Warrior creature token with haste and "Cowards can't block Warriors."

    0 Mana Value Plane — Chicago common Unknown Event
  12. Pin Trading Magic Cards

    When you encounter this, draw a card for each pin you are wearing and each Pin token attached to creatures you control. (This includes pins on your backpack.) (Then planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Unknown Event
  13. Whenever you attack, create a Pin token attached to target attacking creature you control. It's an Pin Aura enchantment with enchant creature and "Enchanted creature gets +1/+1." Whenever Chaos ensues, each opponent loses X life, where X is the total number of pins attached to you and creatures you control. (This includes pins on your backpack.)

    0 Mana Value Plane — MagicCon common Unknown Event
  14. When you planeswalk here and at the beginning of your upkeep, create a Black Lotus artifact token. Whenever Chaos ensues, each player draws a card for each artifact token they control.

    0 Mana Value Plane — MagicCon common Unknown Event
  15. The Bean Magic Cards

    When you planeswalk here, each player chooses a creature they control and creates a token that's a copy of it, except it's a Reflection in addition to its other types. All Reflections have shadow. (They can block or be blocked only by creatures with shadow.) Whenever chaos ensues, create a token that's a copy of a creature you control, except it's a Reflection in addition to its other types.

    0 Mana Value Plane — Chicago common Unknown Event
  16. Artist Alley Magic Cards

    Whenever you planeswalk here and at the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Whenever Chaos ensues, exile the top six cards of your library. An opponent or player outside the game chooses a nonland card with their favorite art. Then you may cast that spell without paying its mana cost.

    0 Mana Value Plane — MagicCon common Unknown Event
  17. Halving Season Magic Cards

    If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

    5 Mana Value Enchantment uncommon Unknown Event
  18. Simic Slaw Magic Cards

    Whenever one or more creatures die, put a charge counter on Simic Slaw. {2}, Sacrifice Simic Slaw: Draw X cards and gain X life, where X is the number of charge counters on Simic Slaw.

    2 Mana Value Artifact — Food Clue common Unknown Event
  19. Potatoes Magic Cards

    {2}, {T}, Sacrifice Potatoes: Choose one — • Boil — Potatoes deals 1 damage to any target. • Mash — Create two Food tokens. • Stew — Gain 3 life. Draw a card.

    0 Mana Value Artifact — Food common Unknown Event
  20. The Collector Magic Cards

    Whenever you cast a signed spell or play a signed land, copy it. (A signed card is a card signed by its artist, designer, or someone else it's strongly associated with.) Discard a signed card: Destroy target creature with a name that has a five or fewer letter length difference from the person who signed the discarded card.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Gamer mythic Unknown Event