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  1. Eladamri's Call Magic Cards

    Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

    2 Mana Value Instant rare Secret Lair Drop
  2. When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.

    4 Mana Value Legendary Planeswalker — Minsc mythic Secret Lair Drop
  3. Mezzio Mugger Magic Cards

    Whenever this creature attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

    5 Mana Value 3 Power 3 Toughness Creature — Lizard Rogue rare Magic Online Promos
  4. When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  5. When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  6. This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

    0 Mana Value Land rare Duskmourn: House of Horror Commander
  7. Tranquil Thicket Magic Cards

    This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

    0 Mana Value Land common Duskmourn: House of Horror Commander
  8. Tainted Wood Magic Cards

    {T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

    0 Mana Value Land uncommon Duskmourn: House of Horror Commander
  9. Tainted Peak Magic Cards

    {T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.

    0 Mana Value Land uncommon Duskmourn: House of Horror Commander
  10. Spinerock Knoll Magic Cards

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

    0 Mana Value Land rare Duskmourn: House of Horror Commander
  11. Grim Backwoods Magic Cards

    {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

    0 Mana Value Land rare Duskmourn: House of Horror Commander
  12. Golgari Rot Farm Magic Cards

    This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

    0 Mana Value Land uncommon Duskmourn: House of Horror Commander
  13. Foreboding Ruins Magic Cards

    As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

    0 Mana Value Land rare Duskmourn: House of Horror Commander
  14. Dryad Arbor Magic Cards

    (This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

    0 Mana Value 1 Power 1 Toughness Land Creature — Forest Dryad rare Duskmourn: House of Horror Commander
  15. This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

    0 Mana Value Land rare Duskmourn: House of Horror Commander
  16. Canyon Slough Magic Cards

    ({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Swamp Mountain rare Duskmourn: House of Horror Commander
  17. Barren Moor Magic Cards

    This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)

    0 Mana Value Land uncommon Duskmourn: House of Horror Commander
  18. Fellwar Stone Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    2 Mana Value Artifact uncommon Duskmourn: House of Horror Commander
  19. Basilisk Collar Magic Cards

    Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment rare Duskmourn: House of Horror Commander
  20. Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Goblin Berserker mythic Duskmourn: House of Horror Commander