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  1. Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

    3 Mana Value 1 Power 3 Toughness Creature — Human Rogue uncommon Duskmourn: House of Horror Commander
  2. Massacre Wurm Magic Cards

    When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

    6 Mana Value 6 Power 5 Toughness Creature — Phyrexian Wurm mythic Duskmourn: House of Horror Commander
  3. Massacre Girl Magic Cards

    Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Assassin rare Duskmourn: House of Horror Commander
  4. Decree of Pain Magic Cards

    Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

    8 Mana Value Sorcery rare Duskmourn: House of Horror Commander
  5. Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

    3 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  6. At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Nightmare rare Duskmourn: House of Horror Commander
  7. When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

    3 Mana Value Enchantment uncommon Duskmourn: House of Horror Commander
  8. Séance Board Magic Cards

    Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact. {T}: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.

    2 Mana Value Artifact rare Duskmourn: House of Horror Commander
  9. Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.

    3 Mana Value 3 Power 3 Toughness Creature — Bear Mutant rare Duskmourn: House of Horror Commander
  10. Formless Genesis Magic Cards

    Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    3 Mana Value Kindred Sorcery — Shapeshifter rare Duskmourn: House of Horror Commander
  11. Star Athlete Magic Cards

    Menace Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player. Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

    3 Mana Value 3 Power 2 Toughness Creature — Human Warrior rare Duskmourn: House of Horror Commander
  12. Gleeful Arsonist Magic Cards

    Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    3 Mana Value 1 Power 2 Toughness Creature — Human Wizard rare Duskmourn: House of Horror Commander
  13. Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it. Suspend 3—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

    4 Mana Value Instant rare Duskmourn: House of Horror Commander
  14. Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.

    5 Mana Value Sorcery rare Duskmourn: House of Horror Commander
  15. At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

    5 Mana Value 5 Power 3 Toughness Creature — Zombie Snake rare Duskmourn: House of Horror Commander
  16. Demonic Covenant Magic Cards

    Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.

    6 Mana Value Kindred Enchantment — Demon rare Duskmourn: House of Horror Commander
  17. Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

    5 Mana Value 5 Power 5 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror
  18. Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

    5 Mana Value 5 Power 5 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror
  19. Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

    5 Mana Value 5 Power 5 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror
  20. When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    7 Mana Value Enchantment — Room rare Duskmourn: House of Horror