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  1. Worldspine Wurm Magic Cards

    Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

    11 Mana Value 15 Power 15 Toughness Creature — Wurm mythic Duskmourn: House of Horror Commander
  2. At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

    5 Mana Value 4 Power 4 Toughness Creature — Elemental mythic Duskmourn: House of Horror Commander
  3. Trail of Mystery Magic Cards

    Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

    2 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  4. Temur War Shaman Magic Cards

    When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

    6 Mana Value 4 Power 5 Toughness Creature — Human Shaman rare Duskmourn: House of Horror Commander
  5. {1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

    2 Mana Value 1 Power 3 Toughness Legendary Enchantment Creature — Snake … rare Duskmourn: House of Horror Commander
  6. Scute Swarm Magic Cards

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    3 Mana Value 1 Power 1 Toughness Creature — Insect rare Duskmourn: House of Horror Commander
  7. Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.

    8 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  8. Rampant Growth Magic Cards

    Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery common Duskmourn: House of Horror Commander
  9. Greater Tanuki Magic Cards

    Trample Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    6 Mana Value 6 Power 5 Toughness Enchantment Creature — Dog common Duskmourn: House of Horror Commander
  10. For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

    8 Mana Value Sorcery rare Duskmourn: House of Horror Commander
  11. Deathmist Raptor Magic Cards

    Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

    3 Mana Value 3 Power 3 Toughness Creature — Dinosaur Beast mythic Duskmourn: House of Horror Commander
  12. Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

    4 Mana Value 4 Power 4 Toughness Enchantment Creature — Demon rare Duskmourn: House of Horror Commander
  13. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker of their choice. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

    5 Mana Value Enchantment — Saga uncommon Duskmourn: House of Horror Commander
  14. Arvinox isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

    7 Mana Value 9 Power 9 Toughness Legendary Enchantment Creature — Horror mythic Duskmourn: House of Horror Commander
  15. Shark Typhoon Magic Cards

    Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

    6 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  16. Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    3 Mana Value Enchantment uncommon Duskmourn: House of Horror Commander
  17. Reality Shift Magic Cards

    Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

    2 Mana Value Instant uncommon Duskmourn: House of Horror Commander
  18. Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.

    5 Mana Value 3 Power 5 Toughness Creature — Sphinx rare Duskmourn: House of Horror Commander
  19. Primordial Mist Magic Cards

    At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

    5 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  20. You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

    8 Mana Value Enchantment mythic Duskmourn: House of Horror Commander