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Formless Genesis Magic CardsChangeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
3 Mana Value Kindred Sorcery — Shapeshifter rare Duskmourn: House of Horror Commander -
Star Athlete Magic CardsMenace Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player. Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
3 Mana Value 3 Power 2 Toughness Creature — Human Warrior rare Duskmourn: House of Horror Commander -
Spiked Corridor // Torture Pit Magic CardsWhen you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
8 Mana Value Enchantment — Room rare Duskmourn: House of Horror Commander -
Gleeful Arsonist Magic CardsWhenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3 Mana Value 1 Power 2 Toughness Creature — Human Wizard rare Duskmourn: House of Horror Commander -
Suspended Sentence Magic CardsDestroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it. Suspend 3—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
4 Mana Value Instant rare Duskmourn: House of Horror Commander -
Sadistic Shell Game Magic CardsStarting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
5 Mana Value Sorcery rare Duskmourn: House of Horror Commander -
Polluted Cistern // Dim Oubliette Magic CardsWhenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
7 Mana Value Enchantment — Room rare Duskmourn: House of Horror Commander -
Persistent Constrictor Magic CardsAt the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 Mana Value 5 Power 3 Toughness Creature — Zombie Snake rare Duskmourn: House of Horror Commander -
Demonic Covenant Magic CardsWhenever one or more Demons you control attack a player, you draw a card and lose 1 life. At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.
6 Mana Value Kindred Enchantment — Demon rare Duskmourn: House of Horror Commander -
Rendmaw, Creaking Nest Magic CardsReach, menace When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
5 Mana Value 5 Power 5 Toughness Legendary Artifact Creature — Scarecrow mythic Duskmourn: House of Horror Commander -
The Lord of Pain Magic CardsMenace Your opponents can't gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Assassin mythic Duskmourn: House of Horror Commander -
Dissection Tools Magic CardsWhen this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
5 Mana Value Artifact — Equipment rare Duskmourn: House of Horror -
Enduring Vitality Magic CardsVigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
3 Mana Value 3 Power 3 Toughness Enchantment Creature — Elk Glimmer rare Duskmourn: House of Horror -
Rip, Spawn Hunter Magic CardsSurvival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Survivor rare Duskmourn: House of Horror -
Marina Vendrell Magic CardsWhen Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Warlock rare Duskmourn: House of Horror -
Waltz of Rage Magic CardsTarget creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
5 Mana Value Sorcery rare Duskmourn: House of Horror -
Ghostly Dancers Magic CardsFlying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
5 Mana Value 2 Power 5 Toughness Creature — Spirit rare Duskmourn: House of Horror -
Keys to the House Magic Cards{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
1 Mana Value Artifact uncommon Duskmourn: House of Horror -
Dissection Tools Magic CardsWhen this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
5 Mana Value Artifact — Equipment rare Duskmourn: House of Horror -
Rip, Spawn Hunter Magic CardsSurvival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Survivor rare Duskmourn: House of Horror