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  1. Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

    6 Mana Value 6 Power 6 Toughness Enchantment Creature — Nightmare rare Duskmourn: House of Horror Commander
  2. Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

    5 Mana Value 4 Power 5 Toughness Enchantment Creature — Bird Glimmer rare Duskmourn: House of Horror Commander
  3. As this creature enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.

    4 Mana Value 3 Power 4 Toughness Creature — Human Detective rare Duskmourn: House of Horror Commander
  4. Lifelink When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

    6 Mana Value 4 Power 4 Toughness Creature — Human Cleric rare Duskmourn: House of Horror Commander
  5. When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    11 Mana Value Enchantment — Room rare Duskmourn: House of Horror Commander
  6. Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

    3 Mana Value 3 Power 3 Toughness Enchantment Creature — Horror rare Duskmourn: House of Horror Commander
  7. Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

    6 Mana Value 6 Power 6 Toughness Enchantment Creature — Nightmare rare Duskmourn: House of Horror Commander
  8. Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

    5 Mana Value 4 Power 5 Toughness Enchantment Creature — Bird Glimmer rare Duskmourn: House of Horror Commander
  9. Nonland permanents you control and permanent spells you control are enchantments in addition to their other types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    8 Mana Value Enchantment — Room rare Duskmourn: House of Horror Commander
  10. Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    3 Mana Value 3 Power 3 Toughness Enchantment Creature — Elk Glimmer mythic Duskmourn: House of Horror
  11. Enduring Courage Magic Cards

    Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    4 Mana Value 3 Power 3 Toughness Enchantment Creature — Dog Glimmer mythic Duskmourn: House of Horror
  12. Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    3 Mana Value 3 Power 3 Toughness Enchantment Creature — Elk Glimmer mythic Duskmourn: House of Horror
  13. Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Beast Survivor rare Duskmourn: House of Horror
  14. Abhorrent Oculus Magic Cards

    As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

    3 Mana Value 5 Power 5 Toughness Creature — Eye mythic Duskmourn: House of Horror
  15. When you unlock this door, destroy all creatures with power 3 or greater. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    11 Mana Value Enchantment — Room rare Duskmourn: House of Horror
  16. Entity Tracker Magic Cards

    Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

    3 Mana Value 2 Power 3 Toughness Creature — Human Scout rare Duskmourn: House of Horror
  17. Entity Tracker Magic Cards

    Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

    3 Mana Value 2 Power 3 Toughness Creature — Human Scout rare Duskmourn: House of Horror
  18. When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +2/+1. Equip {4}

    4 Mana Value Artifact — Equipment uncommon Duskmourn: House of Horror
  19. Broodspinner Magic Cards

    Reach When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {4}{B}{G}, {T}, Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.

    2 Mana Value 2 Power 3 Toughness Creature — Spider uncommon Duskmourn: House of Horror
  20. Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    3 Mana Value 3 Power 3 Toughness Enchantment Creature — Elk Glimmer rare Duskmourn: House of Horror