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  1. Midnight Mayhem Magic Cards

    Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

    4 Mana Value Sorcery uncommon Duskmourn: House of Horror
  2. Vigilance {T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.

    2 Mana Value 2 Power 2 Toughness Creature — Spirit uncommon Duskmourn: House of Horror
  3. Gremlin Tamer Magic Cards

    Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.

    2 Mana Value 2 Power 2 Toughness Creature — Human Scout uncommon Duskmourn: House of Horror
  4. Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

    4 Mana Value 5 Power 4 Toughness Artifact Creature — Scarecrow uncommon Duskmourn: House of Horror
  5. Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

    1 Mana Value Sorcery rare Duskmourn: House of Horror
  6. Haste Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.

    5 Mana Value 3 Power 4 Toughness Creature — Human Survivor uncommon Duskmourn: House of Horror
  7. Defiant Survivor Magic Cards

    Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

    3 Mana Value 3 Power 2 Toughness Creature — Human Survivor uncommon Duskmourn: House of Horror
  8. Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 3 Toughness Creature — Elf Warrior common Duskmourn: House of Horror
  9. Enduring Courage Magic Cards

    Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    4 Mana Value 3 Power 3 Toughness Enchantment Creature — Dog Glimmer rare Duskmourn: House of Horror
  10. At the beginning of your upkeep, exile the top card of your library. You may play it this turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    10 Mana Value Enchantment — Room mythic Duskmourn: House of Horror
  11. Delirium — {2}{B}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

    3 Mana Value 4 Power 1 Toughness Creature — Human Cleric common Duskmourn: House of Horror
  12. Innocuous Rat Magic Cards

    When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

    2 Mana Value 1 Power 1 Toughness Creature — Rat common Duskmourn: House of Horror
  13. Unable to Scream Magic Cards

    Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.

    1 Mana Value Enchantment — Aura common Duskmourn: House of Horror
  14. Creeping Peeper Magic Cards

    {T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.

    2 Mana Value 2 Power 1 Toughness Creature — Eye common Duskmourn: House of Horror
  15. When you unlock this door, create a 1/1 white Glimmer enchantment creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    5 Mana Value Enchantment — Room common Duskmourn: House of Horror
  16. As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.

    6 Mana Value 5 Power 5 Toughness Enchantment Creature — Nightmare uncommon Duskmourn: House of Horror
  17. Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Rat Ninja Wizard rare Duskmourn: House of Horror
  18. Under the Skin Magic Cards

    Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.

    3 Mana Value Sorcery uncommon Duskmourn: House of Horror
  19. At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.

    2 Mana Value 2 Power 3 Toughness Creature — Human Wizard uncommon Duskmourn: House of Horror
  20. Rite of the Moth Magic Cards

    Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    4 Mana Value Sorcery uncommon Duskmourn: House of Horror