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  1. At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.

    2 Mana Value 2 Power 3 Toughness Creature — Human Wizard uncommon Duskmourn: House of Horror
  2. Baseball Bat Magic Cards

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon Duskmourn: House of Horror
  3. Under the Skin Magic Cards

    Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.

    3 Mana Value Sorcery uncommon Duskmourn: House of Horror
  4. Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.

    2 Mana Value 2 Power 2 Toughness Creature — Human Scout Survivor uncommon Duskmourn: House of Horror
  5. Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.

    3 Mana Value Sorcery uncommon Duskmourn: House of Horror
  6. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

    3 Mana Value Legendary Enchantment — Saga rare Duskmourn: House of Horror
  7. When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  8. When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  9. (An ongoing scheme remains face up until it's abandoned.) Whenever a player casts a spell, you draw a card. At the beginning of your upkeep, if you drew a card last turn, abandon this scheme.

    0 Mana Value Ongoing Scheme common Duskmourn: House of Horror Commander
  10. When you set this scheme in motion, choose one — • Create a 4/4 colorless Scarecrow artifact creature token with vigilance. • Creatures you control get +3/+3 and gain vigilance and trample until end of turn.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  11. Growth Spiral Magic Cards

    Draw a card. You may put a land card from your hand onto the battlefield.

    2 Mana Value Instant common Duskmourn: House of Horror Commander
  12. Beast Within Magic Cards

    Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

    3 Mana Value Instant uncommon Duskmourn: House of Horror Commander
  13. Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Instant rare Duskmourn: House of Horror Commander
  14. Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. {5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

    4 Mana Value 1 Power 1 Toughness Artifact Creature — Toy rare Duskmourn: House of Horror Commander
  15. When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    7 Mana Value Enchantment — Room rare Duskmourn: House of Horror Commander
  16. Curator Beastie Magic Cards

    Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

    6 Mana Value 6 Power 6 Toughness Creature — Beast rare Duskmourn: House of Horror Commander
  17. When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control enters, draw a card.

    5 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  18. When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread. Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.

    3 Mana Value 2 Power 3 Toughness Creature — Human Wizard rare Duskmourn: House of Horror Commander
  19. As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Illusion mythic Duskmourn: House of Horror Commander
  20. The Mindskinner Magic Cards

    The Mindskinner can't be blocked. If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

    3 Mana Value 10 Power 1 Toughness Legendary Enchantment Creature — Nightm… rare Duskmourn: House of Horror