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Glassworks // Shattered Yard Magic CardsWhen you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
8 Mana Value Enchantment — Room common Duskmourn: House of Horror -
Fear of Burning Alive Magic CardsWhen this creature enters, it deals 4 damage to each opponent. Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
6 Mana Value 4 Power 4 Toughness Enchantment Creature — Nightmare uncommon Duskmourn: House of Horror -
Betrayer's Bargain Magic CardsAs an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}. Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
2 Mana Value Instant uncommon Duskmourn: House of Horror -
Unstoppable Slasher Magic CardsDeathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
3 Mana Value 2 Power 3 Toughness Creature — Zombie Assassin rare Duskmourn: House of Horror -
Popular Egotist Magic Cards{1}{B}, Sacrifice another creature or enchantment: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.
3 Mana Value 3 Power 2 Toughness Creature — Human Rogue uncommon Duskmourn: House of Horror -
Fear of the Dark Magic CardsWhenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
5 Mana Value 5 Power 5 Toughness Enchantment Creature — Nightmare common Duskmourn: House of Horror -
Dashing Bloodsucker Magic CardsEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.
4 Mana Value 2 Power 5 Toughness Creature — Vampire Warrior uncommon Duskmourn: House of Horror -
Cynical Loner Magic CardsThis creature can't be blocked by Glimmers. Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
2 Mana Value 3 Power 1 Toughness Creature — Human Survivor uncommon Duskmourn: House of Horror -
Silent Hallcreeper Magic CardsThis creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you control.
2 Mana Value 1 Power 1 Toughness Enchantment Creature — Horror rare Duskmourn: House of Horror -
Floodpits Drowner Magic CardsFlash Vigilance When this creature enters, tap target creature an opponent controls and put a stun counter on it. {1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.
2 Mana Value 2 Power 1 Toughness Creature — Merfolk uncommon Duskmourn: House of Horror -
Cursed Windbreaker Magic CardsWhen this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip {3}
3 Mana Value Artifact — Equipment uncommon Duskmourn: House of Horror -
Bottomless Pool // Locker Room Magic CardsWhen you unlock this door, return up to one target creature to its owner's hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
6 Mana Value Enchantment — Room uncommon Duskmourn: House of Horror -
Trapped in the Screen Magic CardsWard {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.
3 Mana Value Enchantment common Duskmourn: House of Horror -
Cult Healer Magic CardsEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
3 Mana Value 3 Power 3 Toughness Creature — Human Doctor common Duskmourn: House of Horror -
Funeral Room // Awakening Hall Magic CardsWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
11 Mana Value Enchantment — Room mythic Duskmourn: House of Horror -
Balustrade Wurm Magic CardsThis spell can't be countered. Trample, haste Delirium — {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
5 Mana Value 5 Power 5 Toughness Creature — Wurm rare Duskmourn: House of Horror -
Balustrade Wurm Magic CardsThis spell can't be countered. Trample, haste Delirium — {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
5 Mana Value 5 Power 5 Toughness Creature — Wurm rare Duskmourn: House of Horror -
Funeral Room // Awakening Hall Magic CardsWhenever a creature you control dies, each opponent loses 1 life and you gain 1 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
11 Mana Value Enchantment — Room mythic Duskmourn: House of Horror -
Ghostly Keybearer Magic CardsFlying Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
4 Mana Value 3 Power 3 Toughness Creature — Spirit uncommon Duskmourn: House of Horror -
Noxious Revival Magic Cards({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.
1 Mana Value Instant mythic Special Guests