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  1. Maddening Hex Magic Cards

    Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

    3 Mana Value Enchantment — Aura Curse mythic Special Guests
  2. Sacrifice Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.

    1 Mana Value Instant mythic Special Guests
  3. Phantasmal Image Magic Cards

    You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

    2 Mana Value 0 Power 0 Toughness Creature — Illusion mythic Special Guests
  4. Expropriate Magic Cards

    Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

    9 Mana Value Sorcery mythic Special Guests
  5. As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

    4 Mana Value Enchantment mythic Special Guests
  6. Reality Smasher Magic Cards

    ({C} represents colorless mana.) Trample, haste Whenever this creature becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

    5 Mana Value 5 Power 5 Toughness Creature — Eldrazi rare Store Championships 2022
  7. Chromatic Sphere Magic Cards

    {1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)

    1 Mana Value Artifact rare Store Championships 2022
  8. {3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Human Cleric uncommon Duskmourn: House of Horror
  9. Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

    5 Mana Value 5 Power 3 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror
  10. Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.

    6 Mana Value 5 Power 5 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror
  11. Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

    5 Mana Value 5 Power 3 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror
  12. Twitching Doll Magic Cards

    {T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

    2 Mana Value 2 Power 2 Toughness Artifact Creature — Spider Toy rare Duskmourn: House of Horror
  13. If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

    4 Mana Value Enchantment rare Duskmourn: House of Horror
  14. If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

    4 Mana Value Enchantment rare Duskmourn: House of Horror
  15. Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

    5 Mana Value 5 Power 3 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror
  16. If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

    4 Mana Value Enchantment rare Duskmourn: House of Horror
  17. Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    4 Mana Value 4 Power 3 Toughness Enchantment Creature — Cat Glimmer rare Duskmourn: House of Horror
  18. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warlock rare Duskmourn: House of Horror
  19. When Niko enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.") {2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Wizard mythic Duskmourn: House of Horror
  20. When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    7 Mana Value Enchantment — Room rare Duskmourn: House of Horror