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  1. Ghost Vacuum Magic Cards

    {T}: Exile target card from a graveyard. {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

    1 Mana Value Artifact rare Duskmourn: House of Horror
  2. When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

    4 Mana Value Legendary Enchantment mythic Duskmourn: House of Horror
  3. When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

    4 Mana Value Legendary Enchantment mythic Duskmourn: House of Horror
  4. Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

    2 Mana Value Enchantment — Aura uncommon Duskmourn: House of Horror
  5. Blazemire Verge Magic Cards

    {T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.

    0 Mana Value Land rare Duskmourn: House of Horror
  6. Ghost Vacuum Magic Cards

    {T}: Exile target card from a graveyard. {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

    1 Mana Value Artifact rare Duskmourn: House of Horror
  7. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warlock rare Duskmourn: House of Horror
  8. When Niko enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.") {2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Wizard mythic Duskmourn: House of Horror
  9. Twitching Doll Magic Cards

    {T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

    2 Mana Value 2 Power 2 Toughness Artifact Creature — Spider Toy rare Duskmourn: House of Horror
  10. Say Its Name Magic Cards

    Mill three cards. Then you may return a creature or land card from your graveyard to your hand. Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.

    2 Mana Value Sorcery common Duskmourn: House of Horror
  11. Delirium — This creature can't attack or block unless there are four or more card types among cards in your graveyard. At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)

    1 Mana Value 3 Power 3 Toughness Artifact Creature — Beast uncommon Duskmourn: House of Horror
  12. Trample Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card. {1}{G}, Discard this card: Return target land card from your graveyard to the battlefield tapped.

    7 Mana Value 9 Power 9 Toughness Legendary Creature — Insect Beast uncommon Duskmourn: House of Horror
  13. Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.

    6 Mana Value 5 Power 5 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror
  14. If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

    4 Mana Value Enchantment rare Duskmourn: House of Horror
  15. {3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Human Cleric uncommon Duskmourn: House of Horror
  16. When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

    4 Mana Value Legendary Enchantment mythic Duskmourn: House of Horror
  17. If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

    4 Mana Value Enchantment rare Duskmourn: House of Horror
  18. When this creature enters, each player discards a card. If you discarded a card this way, draw a card.

    4 Mana Value 2 Power 2 Toughness Creature — Human Cleric common Duskmourn: House of Horror
  19. Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

    2 Mana Value Enchantment — Aura uncommon Duskmourn: House of Horror
  20. Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

    5 Mana Value 5 Power 3 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror