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Leyline of Transformation Magic CardsIf this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
4 Mana Value Enchantment rare Duskmourn: House of Horror -
Fear of Impostors Magic CardsFlash When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
3 Mana Value 3 Power 2 Toughness Enchantment Creature — Nightmare uncommon Duskmourn: House of Horror -
Central Elevator // Promising Stairs Magic CardsWhen you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
7 Mana Value Enchantment — Room rare Duskmourn: House of Horror -
Acrobatic Cheerleader Magic CardsSurvival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
2 Mana Value 2 Power 2 Toughness Creature — Human Survivor common Duskmourn: House of Horror -
Battle Angels of Tyr Magic CardsFlying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 Mana Value 4 Power 4 Toughness Creature — Angel Knight mythic Secret Lair Drop -
Archivist of Oghma Magic CardsFlash Whenever an opponent searches their library, you gain 1 life and draw a card.
2 Mana Value 2 Power 2 Toughness Creature — Halfling Cleric rare Secret Lair Drop -
Enduring Curiosity Magic CardsFlash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
4 Mana Value 4 Power 3 Toughness Enchantment Creature — Cat Glimmer mythic Duskmourn: House of Horror -
Enduring Curiosity Magic CardsFlash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
4 Mana Value 4 Power 3 Toughness Enchantment Creature — Cat Glimmer mythic Duskmourn: House of Horror -
Undead Sprinter Magic CardsTrample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
2 Mana Value 2 Power 2 Toughness Creature — Zombie rare Duskmourn: House of Horror -
Mirror Room // Fractured Realm Magic CardsWhen you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
10 Mana Value Enchantment — Room mythic Duskmourn: House of Horror -
Strangled Cemetery Magic CardsThis land enters tapped unless a player has 13 or less life. {T}: Add {B} or {G}.
0 Mana Value Land common Duskmourn: House of Horror -
Razortrap Gorge Magic CardsThis land enters tapped unless a player has 13 or less life. {T}: Add {B} or {R}.
0 Mana Value Land common Duskmourn: House of Horror -
Raucous Carnival Magic CardsThis land enters tapped unless a player has 13 or less life. {T}: Add {R} or {W}.
0 Mana Value Land common Duskmourn: House of Horror -
Peculiar Lighthouse Magic CardsThis land enters tapped unless a player has 13 or less life. {T}: Add {U} or {R}.
0 Mana Value Land common Duskmourn: House of Horror -
Murky Sewer Magic CardsThis land enters tapped unless a player has 13 or less life. {T}: Add {U} or {B}.
0 Mana Value Land common Duskmourn: House of Horror -
Lakeside Shack Magic CardsThis land enters tapped unless a player has 13 or less life. {T}: Add {G} or {U}.
0 Mana Value Land common Duskmourn: House of Horror -
Undead Sprinter Magic CardsTrample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
2 Mana Value 2 Power 2 Toughness Creature — Zombie rare Duskmourn: House of Horror -
Smoky Lounge // Misty Salon Magic CardsAt the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
7 Mana Value Enchantment — Room uncommon Duskmourn: House of Horror -
Infernal Phantom Magic CardsEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn. When this creature dies, it deals damage equal to its power to any target.
4 Mana Value 2 Power 3 Toughness Creature — Spirit uncommon Duskmourn: House of Horror -
Unwilling Vessel Magic CardsVigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature. When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.
3 Mana Value 3 Power 2 Toughness Creature — Human Wizard uncommon Duskmourn: House of Horror