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  1. This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.

    2 Mana Value 2 Power 2 Toughness Creature — Human Assassin rare Duskmourn: House of Horror
  2. Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    8 Mana Value Enchantment — Room mythic Duskmourn: House of Horror
  3. Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. [+1]: You get an emblem with "Ninjas you control get +1/+1." [0]: Surveil 2. Then draw a card for each opponent who lost life this turn. [−2]: Tap target creature. Put two stun counters on it.

    4 Mana Value Legendary Planeswalker — Kaito mythic Duskmourn: House of Horror
  4. Valgavoth's Lair Magic Cards

    Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

    0 Mana Value Enchantment Land rare Duskmourn: House of Horror
  5. Demonic Counsel Magic Cards

    Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

    2 Mana Value Sorcery rare Duskmourn: House of Horror
  6. Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Human Coward uncommon Duskmourn: House of Horror
  7. Valgavoth's Lair Magic Cards

    Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

    0 Mana Value Enchantment Land rare Duskmourn: House of Horror
  8. At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Human Wizard rare Duskmourn: House of Horror
  9. Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. [+1]: You get an emblem with "Ninjas you control get +1/+1." [0]: Surveil 2. Then draw a card for each opponent who lost life this turn. [−2]: Tap target creature. Put two stun counters on it.

    4 Mana Value Legendary Planeswalker — Kaito mythic Duskmourn: House of Horror
  10. Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Clown rare Duskmourn: House of Horror
  11. Disturbing Mirth Magic Cards

    When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

    2 Mana Value Enchantment uncommon Duskmourn: House of Horror
  12. Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) {1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

    3 Mana Value 3 Power 3 Toughness Creature — Beast Mutant mythic Duskmourn: House of Horror
  13. Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Human Coward uncommon Duskmourn: House of Horror
  14. Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

    9 Mana Value 9 Power 9 Toughness Legendary Creature — Elder Demon mythic Duskmourn: House of Horror
  15. Demonic Counsel Magic Cards

    Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

    2 Mana Value Sorcery rare Duskmourn: House of Horror
  16. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

    1 Mana Value 0 Power 3 Toughness Creature — Crab Skeleton uncommon Duskmourn: House of Horror
  17. Veteran Survivor Magic Cards

    Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

    1 Mana Value 2 Power 1 Toughness Creature — Human Survivor uncommon Duskmourn: House of Horror
  18. Unwanted Remake Magic Cards

    Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

    1 Mana Value Instant uncommon Duskmourn: House of Horror
  19. Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

    7 Mana Value 6 Power 6 Toughness Enchantment Creature — Avatar Horror mythic Duskmourn: House of Horror
  20. When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    5 Mana Value 4 Power 4 Toughness Enchantment Creature — Nightmare common Duskmourn: House of Horror