Search
Showing results for “a” - 144005 results
Filtered by Cards
-
Enduring Innocence Magic CardsLifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
3 Mana Value 2 Power 1 Toughness Enchantment Creature — Sheep Glimmer rare Duskmourn: House of Horror -
Dollmaker's Shop // Porcelain Gallery Magic CardsWhenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
8 Mana Value Enchantment — Room mythic Duskmourn: House of Horror -
Archon of Cruelty Magic CardsFlying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
8 Mana Value 6 Power 6 Toughness Creature — Archon mythic Duskmourn: House of Horror Commander -
Damn Magic CardsDestroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
2 Mana Value Sorcery mythic Duskmourn: House of Horror Commander -
Zimone, Mystery Unraveler Magic CardsLandfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard mythic Duskmourn: House of Horror Commander -
Winter, Cynical Opportunist Magic CardsDeathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
4 Mana Value 2 Power 5 Toughness Legendary Creature — Human Warlock mythic Duskmourn: House of Horror Commander -
Valgavoth, Harrower of Souls Magic CardsFlying Ward—Pay 2 life. Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.
4 Mana Value 4 Power 4 Toughness Legendary Creature — Elder Demon mythic Duskmourn: House of Horror Commander -
Aminatou, Veil Piercer Magic CardsAt the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Wizard mythic Duskmourn: House of Horror Commander -
Fear of Missing Out Magic CardsWhen this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2 Mana Value 2 Power 3 Toughness Enchantment Creature — Nightmare rare Duskmourn: House of Horror -
Cursed Recording Magic CardsWhenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
4 Mana Value Artifact rare Duskmourn: House of Horror -
Cursed Recording Magic CardsWhenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
4 Mana Value Artifact rare Duskmourn: House of Horror -
Bramblearmor Brawler Magic CardsThis spell can't be countered. Trample Whenever an opponent casts a noncreature spell, creature cards in your library perpetually get +1/+1.
4 Mana Value 5 Power 5 Toughness Creature — Raccoon Warrior rare Alchemy: Bloomburrow -
Thought Rattle Magic CardsTarget opponent reveals each nonland card in their hand. You choose one of those cards. Exile that card. Threshold — If seven or more cards are in your graveyard, seek a Rat card. It perpetually gains "This spell costs {1} less to cast." You gain 1 life for each Rat card in your hand.
2 Mana Value Sorcery rare Alchemy: Bloomburrow -
Resourceful Collector Magic CardsHaste At the beginning of your end step, a random non-Food permanent card in your graveyard perpetually becomes a Food artifact in addition to its other types and gains "{2}, Exile this artifact: You gain 3 life." You may play that card for as long as it's in your graveyard.
3 Mana Value 3 Power 3 Toughness Creature — Raccoon Druid rare Alchemy: Bloomburrow -
Recruit Instructor Magic CardsWhenever Recruit Instructor attacks, draft a card from Recruit Instructor's spellbook. Valiant — Whenever Recruit Instructor becomes the target of a spell or ability you control for the first time each turn, create a 1/1 white Mouse creature token.
2 Mana Value 1 Power 1 Toughness Creature — Mouse Warrior mythic Alchemy: Bloomburrow -
Indris, the Hydrostatic Surge Magic CardsWhen Indris, the Hydrostatic Surge enters, conjure four cards named Lightning Bolt into your library. They perpetually gain storm. Then shuffle. Whenever you cast an instant or sorcery spell, draw a card.
6 Mana Value 5 Power 5 Toughness Legendary Creature — Otter Incarnation mythic Alchemy: Bloomburrow -
Euru, Acorn Scrounger Magic CardsWhen Euru enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield. (To forage, exile three cards from your graveyard or sacrifice a Food.) Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.
4 Mana Value 3 Power 3 Toughness Legendary Creature — Squirrel Soldier mythic Alchemy: Bloomburrow -
Dazzling Flameweaver Magic CardsMenace Ward—Pay 3 life. Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card until the end of your next turn.
3 Mana Value 3 Power 3 Toughness Creature — Lizard Warlock rare Alchemy: Bloomburrow -
Darkstar Banisher Magic CardsFlying When Darkstar Banisher enters, exile target nonland permanent with mana value 4 or less an opponent controls. When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
3 Mana Value 2 Power 2 Toughness Creature — Bat Cleric rare Alchemy: Bloomburrow -
Buxton, Decorated Host Magic CardsConvoke At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
6 Mana Value 4 Power 4 Toughness Legendary Creature — Rabbit Noble mythic Alchemy: Bloomburrow