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  1. Ace Flockbringer Magic Cards

    Flying Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.

    3 Mana Value 3 Power 3 Toughness Creature — Bird Scout rare Alchemy: Bloomburrow
  2. Traverse Valley Magic Cards

    Kicker—Forage. Seek a nonbasic land card. If this spell was kicked, put that card onto the battlefield tapped.

    1 Mana Value Sorcery uncommon Alchemy: Bloomburrow
  3. Cindercone Smite Magic Cards

    Cindercone Smite deals 2 damage to target creature. Then create a Treasure token if you weren't the starting player.

    1 Mana Value Sorcery uncommon Alchemy: Bloomburrow
  4. At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast." Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.

    3 Mana Value Enchantment rare Alchemy: Bloomburrow
  5. When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand. Valiant — Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

    2 Mana Value 1 Power 1 Toughness Creature — Mouse Soldier uncommon Alchemy: Bloomburrow
  6. You get a two-time boon with "Whenever you sacrifice one or more permanents, seek a nonland card." Create a Food token.

    2 Mana Value Sorcery uncommon Alchemy: Bloomburrow
  7. Flying, lifelink Whenever this creature attacks, conjure a card named Sanguine Bond into the top fifteen cards of your library at random. It perpetually gains "You may pay {0} rather than pay this spell's mana cost" and "When this permanent enters, draw a card."

    2 Mana Value 2 Power 2 Toughness Creature — Bat Cleric rare Alchemy: Bloomburrow
  8. Lifelink Whenever a Boar you control attacks, each nonland card in defending player's hand perpetually gains "When you cast this spell, you lose 1 life."

    4 Mana Value 4 Power 5 Toughness Creature — Elemental Boar rare Alchemy: Bloomburrow
  9. Tempest Trapper Magic Cards

    {T}: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells. Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.

    3 Mana Value 2 Power 4 Toughness Creature — Otter Wizard rare Alchemy: Bloomburrow
  10. Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard. Threshold — {T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.

    2 Mana Value 2 Power 2 Toughness Creature — Rat Wizard uncommon Alchemy: Bloomburrow
  11. Pool Resources Magic Cards

    Gift a tapped Fish Draw two cards. If the gift was promised, seek two nonland cards instead.

    3 Mana Value Instant uncommon Alchemy: Bloomburrow
  12. Archival Whorl Magic Cards

    Gift a Rhystic Study Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.

    5 Mana Value Sorcery rare Alchemy: Bloomburrow
  13. Look at the top six cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield, then conjure a duplicate of that card onto the battlefield. The duplicate perpetually has base power and toughness 1/1. Put the rest on the bottom of your library in a random order.

    4 Mana Value Instant rare Alchemy: Bloomburrow
  14. When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random. Whenever a player plays a Desert, that player draws a card and you gain 3 life.

    3 Mana Value 2 Power 4 Toughness Creature — Elemental Horse uncommon Alchemy: Bloomburrow
  15. When Cottontail Caretaker enters, choose a white creature card in your hand. That card perpetually gains offspring {1}.

    2 Mana Value 2 Power 2 Toughness Creature — Rabbit Citizen uncommon Alchemy: Bloomburrow
  16. This spell can't be countered. Trample Whenever an opponent casts a noncreature spell, creature cards in your library perpetually get +1/+1.

    4 Mana Value 5 Power 5 Toughness Creature — Raccoon Warrior rare Alchemy: Bloomburrow
  17. As an additional cost to cast this spell, discard a card. Draw two cards.

    2 Mana Value Instant rare Secret Lair Drop
  18. City on Fire Magic Cards

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

    8 Mana Value Enchantment rare Secret Lair Drop
  19. Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Beholder mythic Secret Lair Drop
  20. Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Beholder rare Magic Online Promos