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  1. Wrenn and One Magic Cards

    [+1]: Wrenn and One gains "{T}: Add {G} until your next turn. [−1]: Create a 1/1 green Squirrel creature token. [−4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."

    0 Mana Value Land Planeswalker — Wrenn rare Mystery Booster 2
  2. Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {T}: Add {C}. LEVEL 1-7 {T}: Add {W}, {B}, {G}, or {C}. LEVEL 8+ {T}: Add {W}, {B}, {G}, or {C}. Scry 1.

    0 Mana Value Land rare Mystery Booster 2
  3. Processing Plant Magic Cards

    Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. {T}: Add {W}, {U}, {B}, or {C}.

    0 Mana Value Land — Ulamog's Power-Plant rare Mystery Booster 2
  4. Omenpath to Naya Magic Cards

    Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) {T}: Add {R}, {G}, or {W}.

    0 Mana Value Land — Omenpath rare Mystery Booster 2
  5. Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestros' Totally Safe Hideout enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

    0 Mana Value Land rare Mystery Booster 2
  6. Madlands Magic Cards

    Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

    0 Mana Value Land rare Mystery Booster 2
  7. Lazotep Archway Magic Cards

    Lazotep Archway enters the battlefield tapped. {T}: Add {W} or {B}. Eternalize {3}{W}{B} ({3}{W}{B}: Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)

    0 Mana Value Land rare Mystery Booster 2
  8. The Heron Moon Magic Cards

    {T}: Add {C}. {1}, {T}: Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

    0 Mana Value Legendary Land rare Mystery Booster 2
  9. Gobland Magic Cards

    (Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.") Gobland can't block.

    0 Mana Value 2 Power 1 Toughness Land Creature — Mountain Goblin rare Mystery Booster 2
  10. Runed Terror Magic Cards

    Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)

    6 Mana Value 6 Power 6 Toughness Artifact Creature — Elemental Champion rare Mystery Booster 2
  11. Orb of Origin Magic Cards

    {2}: Add one mana of any color. Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)

    0 Mana Value Poly Artifact rare Mystery Booster 2
  12. Microscope Magic Cards

    {T}: Surveil 1. {T}: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

    2 Mana Value Artifact rare Mystery Booster 2
  13. Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.

    7 Mana Value 10 Power 10 Toughness Legendary Snow Creature — Wurm rare Mystery Booster 2
  14. Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Turtle Athlete rare Mystery Booster 2
  15. Stone Drake Magic Cards

    Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.

    5 Mana Value 4 Power 4 Toughness Creature — Drake rare Mystery Booster 2
  16. Menace If you would flip a coin, you may instead roll a d20. 1-10 is tails and 11-20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Brushwagg Pirate rare Mystery Booster 2
  17. Mothers Yamazaki Magic Cards

    Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Samurai rare Mystery Booster 2
  18. Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

    5 Mana Value 3 Power 4 Toughness Legendary Creature — Elemental Otter rare Mystery Booster 2
  19. Jund 'Em Out Magic Cards

    Retrace (Sorry, no room for reminder text.) Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost. • Abrupt Decay • Blightning • Bloodbraid Elf • Lightning Bolt • Liliana of the Veil • Tarmogoyf

    3 Mana Value Sorcery rare Mystery Booster 2
  20. Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

    5 Mana Value 2 Power 5 Toughness Legendary Creature — Snake rare Mystery Booster 2