New Rogue Minion - Vulpera Toxinblade
Submitted 4 years, 3 months ago by
Arthas
A new Common Rogue Minion, Vulpera Toxinblade, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Rogue Minion, Vulpera Toxinblade, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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This card is amazing.. you play it on curve after hero powering and kill the enemy 2 drop, without the awkwardness of Deadly Poison
Seems super good in Tempo Rogue since it effectively comes with Deadly Poison and has soft-taunt. Curving right off of hero power turn 2 also really helps with board control. Thank god this didnt come out when Baku was still around.
Super good!!! Sinergize well with the new card Steeldancer too. And the art is amazing! love it
It is a nice followup to turn-2 Hero Power. But I don't see why anyone would play this when Deadly Poison exists. The only way this is better than Deadly Poison is that it can be used to buff several weapons, but there is no way it will be able to survive that long. Deadly Poison is cheaper, more reliable, and a spell for activating Spellburst.
Carrion, my wayward grub.
Potentially playable in odd rogue?
This seems pretty good as a way of applying a body and getting some immediate damage.
This post is discussing the wild format.
It's by no means "bad", but it rarely sticks around for its effect to be extremely strong and last a lot of strikes. Deadly Poison is a more permanent option and a better Combo activator. It's pretty good on curve though.
You can connect with your daggers from turn 2 and then keep on going, however you need to spend a few turns 2 mana for that and that seems weak.
Its power is solely that it buffs your weapon while its out, so even if you get oozed, just weapon up and it still has the same value.
Its downside is obvious: it will never be alive past the same turn this is played, which will be 90-100% of the time. There's no scenario where your opponent would rather leave this be, not even a face aggro deck.
In many ways, this card suck because the buff is not permanent. But unlike Deadly Poison, there's no reason not to just play this even with a 1 charge dagger, since it doesn't really matter. And it comes with an okay 3/3 to boot, which needs to be destroy lest you take more value off it. Also this curves nicely to Steeldancer, making the card even more vital to remove immediately.
not sure about this. I guess it helps your hero power on curve, but it's really just a one time buff because there's usually no way this stick around.
I tried having fun once.
It was awful.
Why not just play both? They don't have to be competing for the same deck slots, and if you want +2 attack on weapons you'd surely want to make that more reliable by having 4 cards in the deck instead of 2.
Decent card and stats for 3/3. I guess this can be played in almost every form of rogue!
Challenge me ... when you're ready to duel a god!
Amazing! Basicly Deadly Poison, but not that awkward to play. This fits perfectly on curve, and if you hero-powered on turn 2, you dagger will have 3 atk on turn 3 as well. This just seems really solid, and helps Steeldancer get high costed cards more reliably. Seems good in any aggro deck. Will probably fit well in stealth rogue, or this new weapon buffing aggro/tempo rogue.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Good stats, good mana, good effect, even if ur not running weapon dedicated deck this can make the HP become 3/2.
Nice one. Even with the new 1/4 rogue weapon. Your opponent needs to spend a rush minion or some spell to remove this one asap, otherwise you can just swing with those daggers every turn for 3dmg at least.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Great card, plays well with Cutting Class.
"Be excellent to each other." -Bill and Ted
Great card for Rogue. Hero power on turn 2, then dropping this on 3 is a great play for killing off any opponent minions. It's a consistent effect too, so even if you don't have a weapon equipped in the previous turn you can drop this no problem. Solid 3-drop.
Obviously great on curve, but an objectively worse Deadly Poison later on. Not really a problem since you can run both.
3 mana, 3/3 is acceptable stats, and the effect is great on curve allowing the rogue's hero power to clear sturdier minions without consuming spells.
This minion's modest health however means it can be easily removed by other minions or cheap single target removal, but you can always run more of this minion.
Could possibly be seen in constructed if Burgle Quest rogue comes back since a 6/2 weapon that gives your hero immune should help clear most minions.
This minion also has a soft synergy with Cutting class, allowing you to discount the spell by 3 with your hero power, Steel dancer can summon a more powerful minion and give self sharpening sword a boost in attack early on.
If nothing else this minion will become a very strong contender for arena picks for Rogue
Good follow up on turn 3 after the hero power. The effect is good but the only problem is that if Vulpera Toxinbladedie the effect vanish. So...avarage
Rogue is a Class where heropowering on T2 is actually decent and a usual Thing to do, so I think this'll fit into many Decks. Especially Tempo.
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By far my favorite card art for Rogue this expansion.
Thanks to denial, I'm immortal.
In wild this will be crazy
Lemushki - The one and only since the 2006 rebranding.
mhe... IDK yet
Seems good but the 3 cost slot its competitive for Rogue.
(3) 3/3 with a good permanent effect - that is pretty awesome!
Love the artwork too
Struggle with Heroic Galakrond's Awakening? I got your back :
Nice stats with an amazing effect for as long as it lives, it's immediate too
All hail the banshee queen.
Good stats and it basically has Deadly Poison tacked on for free.
Really good card in Aggro Rogue, which will see play because Secret Passage is bonkers. 5 stars.
Great card that is already seems to be making the cut in Odd Rogue lists.
Anytime a card makes the cut into a pre-existing even/odd list, I expect it to be a strong contender for years to come.
I like Vulperas. Cute intelligent animals. =)
Every class will have a crosshair on this minion when facing Rogue.
The effect is relevant enough to be playable in Standard. Barely.
This will make the new rogue/warrior cards that depend on the weapons attack more likely to be used.
This is like a SI:7 Agent that you can play more easily on curve if you hero powered on turn 2. The potential issue is that Vulpera Toxinblade may not offer enough synergy with the potential Rogue archetypes. Galakrond Rogue wants to play either Seal Fate or EVIL Miscreant on turn 3. Stealth Rogue, either Galakrond or Tempo, wants to play Greyheart Sage on turn 3, which requires them to set up a stealth minion on turn 2 instead of HP. If another Rogue archetype based on a tempo pops up in future expansions, I could see this being included. Overall, a good minion, it just lacks the deck context currently.
For glory, honor, and gold!
Great soft-taunt card that helps rogue a lot. Especially with some newer cards coming i rogue.
If the deck with Steeldancer and Self-Sharpening Sword is effective, this is an auto include
TREMBLE before.... the most legendary dragon that ever existed!
Tempo rogue laughts*
By The Holy Light!
Seems alright to play on curve to establish board control
Who needs consistency when you could have fun?
Good on curve card
-=alfi=-
Good for Steeldancer shenanigans
Weapon Rogue is going to be fun!
Quick! Someone give me something clever to write here.
Solid basic stats and a presence effect. It's almost like a cheaper and better version of Spiteful Smith.
Official Lorekeeper and Spinner of Tavern Tales
just... meh
Decent stats, and gives a nice boost to the Hero Power. Looking forward to trying it out.
Good stats, comes in right after a Dagger Up on turn 2 to help clear the board. Seems like a fun inclusion.
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