New Warrior Spell - In Formation!
Submitted 4 years, 4 months ago by
Arthas
A new Common Warrior Spell, In Formation!, has been revealed!
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A new Common Warrior Spell, In Formation!, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Good arena card.
And good early defensive tool for Big warrior.
By The Holy Light!
Obligatory Taunt Warrior card that's never going to see play.
I tried having fun once.
It was awful.
we saw such cards before 2 mana add 2 minions to your hand NEVER see play.
Let me just say how it should be for this card to see play in constructed it needs to cost 1 for consideration in the synergy deck or 0 if they are pushing it.
1 mana discover a card barely saw any play and even then it was only cause it costs 1 ([Hearthstone Card (hallucations) Not Found])
and add 2 random cards to hand.. yes it should cost way less.
More Taunt Warrior support, but not nearly enough. Nice that it directly synergizes with the handbuff cards from last year, but the inconsistency of the card will likely make it outclassed.
Someone made a card very similar to this in a Fan Creation Competition. It seems like that is happening a lot in this set.
I don't think this card will be played much except for in Quest Warrior in wild. Normally this is just too random, but with Fire Plume's Heart it allows you to commit less cards in your deck to completing the quest. It is also 2 cards for 2 mana which isn't bad I guess.
Carrion, my wayward grub.
Technically less random than astral rift, but still so very random that you would rather just run a taunt minion that you know is strong.
This post is discussing the wild format.
It gives you two extra minions which could then be buffed by something like Into the Fray or [Hearthstone Card (Armegadillo) Not Found], which could be decent. That said, it probably won't see that much play.
I like this, may even add it to my highlander warrior deck.
Its not really that bad. But is there any reason why you'd play this instead of shaggy?
Maybe to chance a good taunt from another class? Too risky. And this has the problem of being a 2 mana do nothing as well.
Could be decent in some warrior decks (mostly control or highlander) but not sure if this will see play otherwise.
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Wow a little support for taunt warrior.. And since this is a spell, you can get some early minions if u play a big deck.
Seems bad in standard to me.
BUT IN WILD, it's NUTS. This is one of THE cards Fire Plume's Heart warrior players wanted. It's just a shame it's even costed, so it can't be used in ODD Fire Plume's Heart warrior. (Which is a good thing i.m.o.)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Just general value generation. Can't wait to get Shieldbearer and Goldshire Footman!
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Too much RNG. Maybe in Arena this will be some sort of good value card, but that's a big maybe.
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This isn't taunt support, it's big support. You have no minions to play early and this gives you 2 that can also block damage. An auto-include in any big warrior probably, unless they go full boardclear which I doubt would work (Garrosh ain't no priest, am I right?)
This occurred to me too. Plus, running Armagedillo in a big warrior deck could make for some pretty powerful results, either in the mid game to buff In Formation! minions to stall aggro decks, or in the late game for double end of turn value with Dimensional Ripper
May all your legendaries be golden.
This spell is almost like Frightened Flunky and Twisted Knowledge were combined into one card, and the discover mechanic was completely thrown away.
What will hold this card back is the lack of consistency with Taunt minions - there's taunt minions for every mana in this game, meaning you could get a minion to play next turn or you won't have anything to play until turns 8 or 9.
Fortunately, this card does have excellent synergy with Armagedillo, who will grant the minions in your hand an additional +2/+2 if they have taunt.
If Taunt Warrior makes a comeback this card will be in that deck, but we'll have to see if Pirate warrior is still Warrior's go to for ladder climbing once Scholomance Launches on 8/6
This card is not worth playing, prefer a best of 3 + a 2/2 taunt rather than 2 random taunts and there are a lot of terrible ones by a lot I mean.. Look at the basic set, you pay 2 mana for 2 random minions? Why not get random dragons? Oh that card also didn't see play... We saw this effect over the years it's just not good enough.
Good in arena and in wild in Taunt Warior. In standard isn't enough
Yay for more Taunt Warrior support. :D
Thanks to denial, I'm immortal.
Too bad for standar.
Lemushki - The one and only since the 2006 rebranding.
Just bad and packfiller
Yeah cards like these generally don't see play.
This Place ain't so Scary anymore with more Taunt synergy.
Anybody play Aggro Taunt Warrior before?
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I actually played a sort of aggro taunt warrior, with one attack minions. That was a season or so back when that minion that buffed 1-attack minions was in standard. I'm blanking on the name.
In any case, don't this card will see play. There's just too many bad taunt minions in the pool.
Taunt Warrior 2020 edition ... Its getting a bit boring
Struggle with Heroic Galakrond's Awakening? I got your back :
taunt warrior comeback?
All hail the banshee queen.
Decent for arena, but I don't see it being played even in Big Warrior, which is the only place it would have been played at all.
Seems like another Violet Haze, but better because Taunts are generally more consistent than Deathrattle minions.
I'm not sure that this will actually see play, but maybe wild Taunt Warriors will like this card.
Decent in wild. Good in arena. Trush for standard.
In wild are 6 cards that can give you some taunt minions. Is a very good addition to Quest Warrior
This all "add random X amount of this or that minion" is getting kinda boring already.
Nice to see more taunt support for warrior. I hope this sees some play.
Seems decent, though the pool varies quite a bit in quality. At worst though, you’ll be getting things your opponent needs to clear to kill you, so it’s not all too bad
Who needs consistency when you could have fun?
A rare boring and bad card of this set. Should have Discover to be playable (see Twisted Knowledge for Warlock).
I think that, on average, the random taunt minions are of poor quality. Why not just run taunt minions that are more defensive and synergize with your deck instead of running this?
For glory, honor, and gold!
I don't think this card is as terrible as some people say, but I don't often play warrior. I know this would be a good card in Arena for sure.
Meh, even in taunt warrior
-=alfi=-
Yes yes yes!!! Wild Taunt Quest Warrior is very happy!
Quick! Someone give me something clever to write here.
Pretty fine in arena, in standard not sure if it will see play besides taunt quest.
Waiting for memes when discovering Shieldbearer and Goldshire Footman
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And even then it would be the 40th card you would put into a highlander deck.. Don't know why it's not discover 2 which is still bad cause of the discover over nerf (I am still quite upset it went from x4 to 0 they didn't even consider x2 or x1. 5 to make the mechanic at least a little consistent...)
Yeah, I agree. Twisted knowledge is okay because it discovers class cards. This card is probably bad even in Arena.
I remember I was tilted before when they play Flunky wall or Tortollan Fordring, but really Discover would be more interesting to consider with 1.5/2.0 class rate. Good, but not too strong in any way.
Nice card, want to play Armagedillo again, this is probably the last chance we may get.
TREMBLE before.... the most legendary dragon that ever existed!
Great flavor that really makes Taunt feel significant. Also good card generation for its cost overall in my view.
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Decent in wild taunt warrior and arena? Otherwise meh.
This is the exact kind of card I'm always like "TWO Cards?! Sign me up!" and then the deck sucks so bad. At least Arena I can mess with it in.
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Nothing special, perhaps if it was a discover it'd see some play. In this case, I doubt it will.