Teemo deck advice please
Submitted 4 years ago by
Zoroark50
Hi,
I am looking for advice to make this deck better (more consistent or more resilient would be great)
Also what is a good game plan when *any* combo deck fails to draw the combo pieces...(electrorig + wayfinder in this case)?
The problems I see in this deck is that there is just way too many counters that will kill the win condition on top of actually trying to draw into them.
EDIT: Updated the deck, I realized I can just run elusives as an 'alternate' win con then shrooms just become scaling decimates.
Regardless, some other ideas would be nice.
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Hi,
I am looking for advice to make this deck better (more consistent or more resilient would be great)
Also what is a good game plan when *any* combo deck fails to draw the combo pieces...(electrorig + wayfinder in this case)?
The problems I see in this deck is that there is just way too many counters that will kill the win condition on top of actually trying to draw into them.
EDIT: Updated the deck, I realized I can just run elusives as an 'alternate' win con then shrooms just become scaling decimates.
Regardless, some other ideas would be nice.
There's already a deck like this in the past when Elusives were still really prominent. My suggestion would be to cut Parade Electrorig entirely as you're not as dependent on it. Run Suit Up! because it's a pretty good combat trick when you pair it up with Teemo or any other unit.
Maybe run a bit more 1 drop like Navori Bladescout so your Kinkou Wayfinder is better.
Shadowshift and Recall is a bit too unplayable imo, at least Shadowshift is. If you want cards to protect your Teemos I suggest just running Deny and NopeifyBADCARDNAME.
If you're having issues surviving, I can suggest running Concussive Palm because it's one of Ionia's best cards but I don't really think you should worry too much about life total when you're already running Tasty Faefolk.
You could also maybe run Lulu if you want your Teemos to get more value from attacking, don't mind trying to level up the Lulu.
Also cut down a bit on Stand United and Dawn and Dusk because getting them early just bricks your hand entirely so I suggest running 1 copy of Stand United only if you still want to run it and 2 Dawn and Dusk instead of 3.
That's about all I can really give my advice for. I suggest that you try out these changes and decide whether or not the card is worth keeping. Also make sure that just because you want to include it, don't make it an instant 3 of. For example, I think if you plan on running Navori Bladescout you can run 2 instead of 3 just so you can hit Teemo more often.
Good luck.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
Thanks for the reply!
I can't drop electrorig, thats the core idea of the deck I wanted to build around... 5+ teemos in play! cant do that with only 3 in the deck...
Concussive palm sounds like a really really good idea, thanks, not sure why I missed that one.
Stand United has its uses but i will cut it out completely for now.
Dawn and Dusk does feel overkill on 3, 2 should be good maybe even just 1 because it bricks with 2 in hand.
recall i like in this deck, shadowshift I find a tad expensive, i use them to get more teemos out rather than protect teemo per say. (bounce wayfinder to get more), I can maybe cut shadow shift for other bounce cards.
I unfortunately do not have lulu, i did consider her in the deck but can't afford yet and have other ones i want first..not that I can find any room for it anyway...
OK so I am probably cutting 3 stand united 3 shadow shift and 2 dawn and dusk. giving me room for 8 more cards.
I want to put in concussive palm, deny, nopeify, homecoming and possibly retreat.....
I will try, 2 palm, 2 deny, 2 homecoming, 1 nopeify and 1 retreat
Anyone else have other ideas btw?
Honestly if you really want to go all in with bounce effects why not try Monastery of Hirana? It's better than trying to use Dawn and Dusk in that case. Also since this deck really wants to copy Teemos, this seems more like a combo deck than I initially thought. If so then I suggest trying to use Counterfeit Copies because it's more Mana efficient.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
As an experienced League of Legends Player i would suggest to replace Teemo with Heimerdinger
That should improve the deck significantly ;)
I would go with Daring Poro at least it's cute and not demonic.
I wish I could use counterfeit copies but it doesn't work well :(, the searcher puts them into play rather than to hand, so its even clunkier to copy.
if I recall teemo, then that is recall + counterfeit copies + mushroom cloud = 3 mana also... :(
The electrorig is also less dead when out of combo giving a body although a rather weak one~
I was debating about monastary but it takes up a unit spot and can't cast in combat / response... I will try 1 copy if I ever get it in a reward though.
And yes its more combo than elusive aggro sorry I wasn't clear.
Oh about using heimerdinger.
I have plans duplicating heimerdinger to. :D
You could add "give it all" and "flurry of fists" to give teemo double attack to make the puffcaps skyrocket when teemo levels up. Karma might also be a good add to make sure something gets double attack after turn 10, as well as giving you spells to play before that
I'm using this deck for my own joy but you might like it;
Deck's aim is simple, put mushrooms and drop Rex.
It's almost same with my first version when Bilgewater expansion was first released, I have added just Hexcore Foundry to it when Targon comes. Monster Harpoon is the latest addition to the deck with last cards.
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