New Rogue Minion - Water Moccasin
Submitted 3 years, 6 months ago by
Arthas
A new Common Rogue Minion, Water Moccasin, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Rogue Minion, Water Moccasin, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Probably awesome in Arena and could be useful in Construced too. The problem I see is that Rogue usually goes wide after the first 3 turns to get in chip damage, meaning if you don't drop this on curve it gets significantly worse.
That being said, it's at the very least a high Health stealth minion which encourages attack buffs, but that is probably too slow.
I tried having fun once.
It was awful.
Hmm seems unexpectedly good actually. Stealth minion often have low health so their more prone to AOEs. And Water Moccasin punishes AOEs by getting poisonous. Its high health is also pretty good, because it makes it a good target for spells such as Cold Blood and Nitroboost Poison. Water Moccasin seems very solid!
Standard: Will see play in Stealth rogue and maybe weapon rogue as an answer for big taunts?
Wild: ODD Cost so ODD rogue might experiment with it. Probably wont use it though, that deck prefers going FACE. Maybe Kingsbane rogue might include 1 copy of it, because it's a good target for Tinker's Sharpsword Oil.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Doesn't really have anything to offer. It's not weak but it doesn't occupy a niche that needs filling, especially given the restriction on poisonous.
This post is discussing the wild format.
This is an awesome way to setup your turn 4. Like Lonely Champion but different keywords. Best use is in Arena.
This has a surprising amount of potential. It's good stats with an interesting but siituational effect.
I'm really not sold on this one. It could be a nice answer to a single big minion, or a discouragement to play one.
"Be excellent to each other." -Bill and Ted
A 3 mana 2/5 with stealth is reasonable, but the additional effect is not making this a lot better. Just an ok card, not amazing, meaning this probably won't be played in constructed.
Arena > Wild > Standard
Its not my cup of tea, and I'm fairly certain no deck will run this card.
The reason being thus; can rogue play no minions just so this card has poisonous? No. Does rogue even need a poisonous minion? Yes, and that niche is filled nicely with Patient Assassin that costs less and doesn't come with conditions.
The stealth is interesting, which means you can get if off Savory Deviate Delight. But your opponent has an equal chance of getting it too. Oh well. Either way, its not likely to feature very much regardless.
High health stealth minion with occasional poisonous. That's not a bad deal. Just the health alone on a stealth minion is nice for Ashtongue Slayer and Greyheart Sage.
Casual Dragon Cardgame enthusiast.
This might be good in some deck that doesn't rely heavily on minions. It has enough health to kill 2, maybe even 3, things before it dies. I'm not sure how often you could get the poisonous active without crippling yourself.
Not bad but also not that great. Still decent enough to maybe find it's way into some decks.
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