New Paladin Spell - Call to Adventure

Submitted 5 years, 8 months ago by

A new Rare Paladin Spell, Call to Adventure, has been revealed!

Call to Adventure Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 5 years, 8 months ago

    A new Rare Paladin Spell, Call to Adventure, has been revealed!

    Call to Adventure Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Rise of Shadows

    Head on over to our dedicated guide for Rise of Shadows!

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  • Monniz's Avatar
    50 32 Posts Joined 03/27/2019
    Posted 5 years, 8 months ago

    Works cool withImmortal Prelate. Other than that it's pretty slow

    All good,
    Monniz

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  • TopsyTurvy's Avatar
    70 12 Posts Joined 03/31/2019
    Posted 5 years, 8 months ago

    Odd paladin support

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  • kramerofboandls's Avatar
    HearthStationeer 550 244 Posts Joined 04/01/2019
    Posted 5 years, 8 months ago

    Does it really work that way? Since it isn't you, that enchants the prelate... 

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years, 8 months ago

    I like it a lot, I dont know how good it will be, but it is a nice tutor.

    Carrion, my wayward grub.

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  • thedarkhunter94's Avatar
    30 1 Posts Joined 03/31/2019
    Posted 5 years, 8 months ago

    Yes, Immortal Prelate will keep any enchantments added to it, regardless of the way they were added. If your opponent uses equality to clear the board, I think even that status is maintained.

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  • Fogoo1's Avatar
    30 9 Posts Joined 03/27/2019
    Posted 5 years, 8 months ago

    Yeah boys, let's go for another crazy damage combo:

    Southsea deckhand - 2/1:

    Draw with call to adventure: 4/3

    Blessing of kings: 8/7

    Faceless manipulator - 2x8/7 - 16 dmg total for 10 mana

    Alternatively instead blessing of kings 2x blessing o might for 20 dmg total. 

    Maybe is somethink better, but right now I don't have anythink in mind.

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  • Psychotic's Avatar
    50 10 Posts Joined 03/31/2019
    Posted 5 years, 8 months ago

    You could also use some handbuff like Glowstone Technician or Arena Fanatic to buff the deckhand further

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  • SerVivo's Avatar
    45 4 Posts Joined 04/02/2019
    Posted 5 years, 8 months ago

    Despite the cost of mana, this is a card that allows you to cycle the deck faster, and ensure that the body on the table is relatively improved. In the case of Immortal Prelate this will allow you to quickly draw the interest card and ready it for the spells the next turn (like the new twin spell). In the case of Holywrap Paladin, it would draw minions like kangor, thalnos, beligerent gnome (I,  in particular, will include this to stop the agro strategies) which would be greatly benefited and allow us to resist the game. However, it should be noted that although this would have been a great improvement for "the current metagame" like the current one, with the large number of anticombos cards in the incoming expansion, Hollywrap Paladin may be very easy to counteract. In this case, the card can be much more important for the Immortal Prelade Paladin, because it does not matter that I am taken to the Immortal Prelade since it will return to the deck (unless it is the target of silences or transformations that require a greater use of mana) .

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  • leonyaaaaaaa's Avatar
    45 3 Posts Joined 04/02/2019
    Posted 5 years, 8 months ago

    this card not seems useful. 3 mana for draw only 1 minion! buff is to low for this price. i don't think we could see this card in future meta.

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