A new Rare Paladin Spell, Noble Mount, has been revealed!
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Comments
A new Rare Paladin Spell, Noble Mount, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Seems a tad boring but I guess it's supposed to support the Divine Shield handbuff stuff.
OK Card for Handbuff Paladin.
Warhorse is 3/4?
Multiple levels of divine shield frustration, but not terrible to work around. Secondary buffs are obviously the big problem on this.
This is really strong! 2 mana give a minion a buff and Divine Shield. This also leaves a 1/1 Divine Shield on the board that has to be dealt with. Also give two more Divine Shields to break for Fordragon and the new crafting weapon.
Weakest of the Mount cards, but not bad with Divine Shield synergy.
Solid enough for Arena, but unless it had the Holy type, that was a missed opportunity
Cariel's Warhorse I believe is the token.
Seems alright. Extra sticky body with both sides having DS.
Take a value trade. Just about the only thing that's good about this card. In most cases you'd much rather just run Hand of A'dal for the valuable draw.
The token is a 1/1 divine shield by the way. Not that it would matter too much unless you're running Prismatic Jewel Kit.
Very strong, very overstatted and sticky. Will see a lot of play.
Why though, how does this affect your hand? Not seen the warhorse yet but I guess it is just a 1/1 divine shield.
Not really that powerful a buff, but it's support for Highlord Fordragon, so it might be good.
I wouldn't replace other buff spells for this in wild, hand of adal still draws a card.
Not that great on its own... But it is amazing with the new legendary card.
It works with the current expansion theme of paladin = divine shield support. Nothing too fancy, should see a fair amount of play
Underwhelming card, especially since the warhorse does not seem to have good stats.
Seems good, but what deck runs this? A casualty of a fuller meta.
I think it's good just because of the stickiness of the buff AND the minion.
Very strong buff for rush minions, you trade and keep the minion plus a deathrattle body too, good tool for controlling the board
that looks ok, but somewhat depends on the divine shield deck being viable to actually shine
So it's a 2 mana spell that gives +1/+1 and divine shield, which is nice i guess. But it also gives a Argent Squire as a deathrattle. Seems solid in both midrange paladin decks and the new handbuff divine shield deck.
In wild i dont think it sees play, BUT i might get experimented with in The Last Kaleidosaur paladin, because that deck often has trouble with keeping minions on board in the early game and it's a good spell to cast on Immortal Prelate.
it basically guarantees a body for buffs next turn (e.g. going into t5 blessing of authority).
its main competition will be hand of adal, which still draws a card.
overall a strong card in need of a home.
Definetly doesn't feel as creative and inspired as some of the set, but at the same time, as they are pushing for handbuff and divine shield combo action, this is just a support too for you to consistently have divine shield on demand ; nothing grandiose,
very good card
Paladins like buffs and sticky minions to play the buffs on. Essentially, this card is both. Might occasionally see some play in constructed, but I feel like this is primarily an Arena card. I'm not convinced Divine Shield Pally will be a thing either.
Not really digging the Divine shield Paladin archetype. In duels this is really good, not broken, but really good.
Divine Shield on a big minion is always great, and since it only costs 2 mana it might actually see some play
I'm liking the Divine Shield Handbuff archetype, and this seems like a strong player there. It can give you two activations of your Jewel Kit, which is neat, and can also be used on a Rush minion to protect it.