New Rogue Minion - SI:7 Informant
Submitted 3 years, 4 months ago by
Arthas
A new Common Rogue Minion, SI:7 Informant, has been revealed!
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A new Common Rogue Minion, SI:7 Informant, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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does it count itself?
I tried having fun once.
It was awful.
This has the potential to get huge, and with most of the SI:7 cards being above average, this could be great.
So this is kind of a cumulative [Hearthstone Card (Edwin Van Cleef) Not Found]. It is little weak on it's own, but just one other card puts it in vanilla stat range. Adding on top of that is just gravy.
Unfortunately, common sense isn't as common as it should be.
Meme deck alert
I don't think this is as bad as people think. SI:7 Extortion > SI:7 Skulker > [Hearthstone Card (SI:7 Opperative) Not Found] or SI:7 Agent this becomes a 4 mana 6/6. Not the strongest of the SI:7 cards but still decent on curve, especially pushing the quest or as a late game bomb.
Casual Dragon Cardgame enthusiast.
Its not good. Not because the minion is trash, but because rogue literally never needs something like this. 2 cards are required before this becomes even remotely decent, but even as a 4 mana 5/5, what reason is there for rogue to ever need to play something like this?
Not to mention that this card makes kazakus unplayable, and that alone dooms this to obscurity.
Play bad cards to make a bad card hopefully have decent stats, yeah no thanks
May see play becuase of the quest but because of Secret Passage I don't think it'll be that hard to find SI:7 cards.
This has some potential, but it won't ever be HUGE until late enough in the game that your opponent can probably deal with it. Still, it's SI:7 and it demands removal.
"Be excellent to each other." -Bill and Ted
Could be decent. There's 7 different SI:7 cards now, most of which are cheaper than this, so it could be pretty damn big by turn 4.
This can be strong. 4 mana 7/7 or higher?
This will get big really fast... Might even consider it while being nothing more that pure stats.
Lemushki - The one and only since the 2006 rebranding.
Rogue questline support. Good for playing Questline Rogue.
Rogue DH
Has potential if the SI:7 archetype takes off, but I do not see it just yet. Perhaps with some additional future support cards it might be good.
One will have played a couple by the time 4 mana comes around, so I imagine on curve this is a 4 mana 5/5. Seems decent, but is probably the first SI card cut from quest lists.
Chumbawumba is the worst band name.
Only need to play 2 SI:7 cards beforehand for this to have slightly above average stats for the cost, and can easily double dip Agent or Skulker with Shadowstep. This is going to be a very good mid-game threat from Questline Rogue.
Hey, you heard about that Mario guy?
Edwin Van7.
Only worse.
Papa Nurgle wants to share his gifts.
Ball of stats for each SI7 card played, not bad and will probably be an auto include in the quest rogue. Other than that, it's just a bad 4-drop
TREMBLE before.... the most legendary dragon that ever existed!
it is no edwin, but good enough in questline deck
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Good in questline rogue, but im not that excited about it. Also does it count itself in the battlecry if its the first SI:7 card played? If so than a 4 mana 4/4 is decent i guess? Still it lacks immidiate impact, something like rush or something. Still after 2-3 SI:7 cards you already have a 4 mana 7/7 which is.. honestly outside of memery too slow these days. At least that what i think.
In wild i dont think any of the SI:7 cards and questline are that good, too slow.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
All SI:7 are quite bad
I am 69 years old and still reach Legend
Unless the SI:7 package is that consistent that there's nothing to laugh at anymore ..!
'' Sitting in a tavern all day and looking scary is hard work, but somebody has to do it. ''
Struggle with Heroic Galakrond's Awakening? I got your back :
Decent stat bomb. As with most of the other new SI:7 cards how good they are is largely dependant on if the quest appears to be playable, if not this won't see play either.
Arena > Wild > Standard
The 4 mana 7/7 meme is getting true on rogue too lol. Very good card
One more enabler for the questline. Should be easy to buff it up a few times, but even then it's nothing gamebreaking
You use it in the Questline deck, where it will perform fairly well. I don't think you bother anywhere else, because it's just stats.
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