New Neutral Minion - Lion's Guard
Submitted 3 years, 4 months ago by
Arthas
A new Common Neutral Minion, Lion's Guard, has been revealed!
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A new Common Neutral Minion, Lion's Guard, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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I mean, it sounds decent, but singular big taunts usually are too vuulnerable to targeted removal. There's a reason Earth Elemental isn't being played even at 2 Overload. Not to mention this is a horrible card when you can't activate it. Even Warlock has better options at this point.
I tried having fun once.
It was awful.
I'm happy either way. Either aggro won't be prevalent and thus, this card won't be needed. Or aggro will be prevalent and this card is there to shut them down. Love it!
Arena > Wild > Standard
Can be used in quest warlock to protect your face, you are the only one allowed to deal damage to your face.
By The Holy Light!
This is just a better Hooked Reaver, but harder to activate yourself.
Wish the taunt was baseline. It's okay but probably not enough without the buff.
Casual Dragon Cardgame enthusiast.
Its a good card, great if you're warlock.
Don't look down on it just because its not easily triggered. Even as a 4/6 taunt for 5, is there really a problem? That it blocks Trampling Rhino is already a decent result in my opinion.
That's a looooot of stats, might end up being teched into some decks against aggro.
The base stats and cost are pretty decent. If you are facing a deck where turn 5 needs the taunt, those extra stats will be nice and you will probably hit the health requirement. Pretty good card to include in controlling decks.
Unfortunately, common sense isn't as common as it should be.
I'm getting self hurt Priest and Warlock vibes for this one.
Aggro has been very agressive lately so this seems like a nice tool for Control decks if needed.
Nice big taunt for when you need it, decent size taunt for when you don't.
"Be excellent to each other." -Bill and Ted
Weak.
And now a paladin is defending the warlock.
Lemushki - The one and only since the 2006 rebranding.
May or may not see play. Big minions like this are just a tad too high costed to be universally used like tar creeper, and the condition at being half life or less may not be as easy to gimmick, even in warlock, as you might expect.
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Warlock card in disguise, and will constantly pop up here and there in Control decks.
Hey, you heard about that Mario guy?
A nice control tool, amazing arena card, but if you need to play it in arena it means you're behind 50% of the time.
It's Hurt Warlock support.
Papa Nurgle wants to share his gifts.
Good in certain conditions, probably worth experimenting in Warlock and Shadow Priest.
If you play this on curve for the bonus you're dead anyway. Pass.
Chumbawumba is the worst band name.
I feel like a 6/10 Taunt when you are low on health might just save your ass.
Really weird, I don't see it outside of arena
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Damn that's one comeback/stabilizing card. Doubt aggro will be top tier if this guy is in the meta. Also works well in Quest warlock where you're taking a lot of damage. Should be a fair amount of play and be quite annoying for the classes that battle to remove big minions
TREMBLE before.... the most legendary dragon that ever existed!
nice taunt - it can be useful
I am 69 years old and still reach Legend
a 6/10 taunt is really good, but the problem is that plenty of classes have either ways to negate the taunt OR the ability to burst you down regardless, since your <15 health. It seems really good but im not sure if its good enough.
The only deck that might run it is probably questline warlock, because that deck is probably close to 15 health a lot of the time. Not only that but Hooked Reaver used to see a lot of play, and that was a 4 mana 7/7 with taunt.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
She takes the lion's share of the credit, too.
Struggle with Heroic Galakrond's Awakening? I got your back :
I think that even when it activates it will be removed. ontrol decks barely care about stats when removing. Rogue will have sap gadgets and SI:7 destroy a minion. Shadow priest and qiest hunter will deal damage through spells and hero powers. Probably a weak card.
It reminds me of the warlock demon with the same effect, a 6/10 for 5 mana is just broken
An arena card, probably. Maybe it could work in a control warrior or priest deck, but there are likely better options
Maybe worth it in Questline Warlock as a stabiliser. Terrible everywhere else, because you don't want to be going to such low health anyway and it isn't strong without the buff.
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