New Paladin Spell - Blessed Goods
Submitted 3 years, 4 months ago by
Arthas
A new Common Paladin Spell, Blessed Goods, has been revealed!
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A new Common Paladin Spell, Blessed Goods, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Would make me play Wandmaker in Paladin but the amount of available secrets probably pollutes the pool too much. I guess it's decent Quest support (which still sucks)
I tried having fun once.
It was awful.
Technically it's playable, but from the past these Discover cards that only offer one from each of the three categories have been very lackluster. A discover card that focuses on only one of those categories could be good, but only seeing 1 from each of the categories really kills the benefit of discover.
Hey, you heard about that Mario guy?
Nice multi-purpose card, similar to War Cache? I presume most of the time you go with the divine shield minion. I think there will be a limited enough pool that you can count on some of the good ones.
Unfortunately, common sense isn't as common as it should be.
It will see as much play as Hunter's Pack or War Cache (never). It being generated from Wandmaker is interesting, but I don't think Paladin will run Wandmaker outside of an Aggro Paladin deck.
Solid card, certainly not amazing. Could definitely see play in Questline decks.
"Be excellent to each other." -Bill and Ted
Solid Questline support.
Casual Dragon Cardgame enthusiast.
Its good in so many ways. For quest, its basically fuel for 2/3s of the requirements, and in other decks it allows for flexibility which most paladin decks tend to suffer from.
At least we can see now why Lightbringer's Hammer was printed. Because this card can get it, or whiff for a better weapon.
I'd rather just play the good secrets, weapons and divine shield minions in my deck. Guaranteed double progress for the quest tho.
The pool of all three options for Standard is pretty solid to get a good choice
Nice, love this kinda of toolkit cards, and great for the quest.
Closest thing I can think of is Pack Kodo, and I don't think that really saw any play, so maybe this won't either.
This might actually be ok in divine shield decks.
Great for the quest. 1 mana that guarantees a 1 mana spell.
Lemushki - The one and only since the 2006 rebranding.
So basically Hunter's Pack or War Cache for Paladin. This being 1 mana though makes it much more playable than those 2
TREMBLE before.... the most legendary dragon that ever existed!
Nice value card with the quest. Probably find something in your deck anyway or, even better, something situational you didn't have room for.
Chumbawumba is the worst band name.
Support for the new Quest, but new Quests are not good.
Hm there are some decks that might want this, especially questline
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Great flexible card that also works well with the questline. It discovers a divine shield minion which is nice for the handbuff stuff, a secret which i guess can be nice if it gives Oh My Yogg! as an option, and a weapon can be really nice. Just overall a great card that can fit in a lot of archetypes, and can be discovered from Wandmaker.
The only bad thing about this card is this: "Why add this card into your deck, instead of adding the card you actually want?".
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Interesting that you mention the quest, my initial thoughts went to arena build, as it is flexible and generate on the spot the answer you may need, but yes, quest material indeed
Struggle with Heroic Galakrond's Awakening? I got your back :
quite good. Fit well with the questline
I am 69 years old and still reach Legend
Absolute trash. Might be the worst card in the set. This isn't really a discover card as most of the time you already know that you want either the secret, weapon, or divine shield minion, so you just take what it offers you. You're not really choosing anything.
Arena > Wild > Standard
1 mana discover something you might need is incredibly versatile.
Really synergistic with the Questline too.
Papa Nurgle wants to share his gifts.
Very powerful for being a discover just for 1 mana and is a very nice for making it useful anytime is used
Versitile card. Good generator in quest. Good in divine shield decks as well, although the choice there will most times be the divine shield.
Very versatile card, I can see it being played in most Paladin decks due to that fact
99% of the time you go with the Divine Shield minion, and even then the options vary wildly. Not a fan of this particular iteration of this effect.
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