New Rogue Weapon - Blackwater Cutlass
Submitted 3 years, 1 month ago by
Arthas
A new Common Rogue Weapon, Blackwater Cutlass, has been revealed!
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A new Common Rogue Weapon, Blackwater Cutlass, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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As long as octobot isn't nerfed or rotated, this card is hot trash.
The 2/2 weapon is probably the only shining glory in this card's design. Being able to discount one spell by one is just laughable considering that octobot discounts all cards in your hand. Plus, what else are you really going to do with this card outside of the discount factor? At least SI:7 Extortion will kill something.
Edit: After some thought, there might be a chance this just slots into poison rogue. Its a weapon, and if you dont need it you can just trade it back, discount something so essentially its cycling for nothing.
And being a weapon means that you can just play it in case you cant wait for Swinetusk Shank anymore.
Okay, so its not hot trash. But its very close to it.
Don't see the point of the effect. Garrote Rogue doesn't need it. Maybe it's useful in Quest Rogue to fill out the curve and set up more efficient combos on the follow term (that deck often has slight mana issues when it comes to using their cards efficiently).
The real issue is that a 2/2 weapon isn't all that valuable in the current meta. Not a lot 2-health minions worth dealing with (outside of Intrepid Initiate, who usually goes to a 4/3 quite fast)
I tried having fun once.
It was awful.
I have no idea when you would want to equip this versus trade. I guess as long as you have a spell in your hand that you can't afford the current turn, trade, otherwise wait until you do, then trade. Your still paying 1 mana for a 1 mana discount, so there's that.