New Neutral Minion - Corporal

Submitted 3 years ago by

A new Common Neutral Minion, Corporal, has been revealed!

Corporal Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 3 years ago

    A new Common Neutral Minion, Corporal, has been revealed!

    Corporal Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Fractured in Alterac Valley

    Head on over to our dedicated guide for Fractured in Alterac Valley!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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    1
  • Lundy's Avatar
    Little Devil Teemo 1555 707 Posts Joined 06/21/2019
    Posted 3 years ago

    Great effect, but won't see much play in Constructed with how busted everything else usually is. If we ever get into a minion heavy meta, I can see this being used. Great for Arena however, and might be experimented with using Highlord Fordragon.

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 3 years ago

    This + Animated Broomstick + whatever the hell out have on the board with taunt = frustrated opponent

    1
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 3 years ago

    Maybe a tech card for some decks in an aggro or midrange mirror?

    0
  • Horus's Avatar
    Detective Pikachu 2575 3348 Posts Joined 05/29/2019
    Posted 3 years ago

    This batch of 2 drops is pretty strong, and all so diversified
    Not sure if this is that good that most token decks run a pair, but I'm sure I'll want it in my arena's draft

    Struggle with Heroic Galakrond's Awakening? I got your back : 

    0
  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 3 years ago

    On paper it looks inconsistent at best. But I'm not writing this one off until the meta settles because the pay off is so great its not impossible for this to see some play, even if its only in aggro decks. Being able to give your board divine shield is about as good as it can get.

    Drop this out on 2. Your opponent will scramble to kill it or play no minions, because of this work, it'll give you such a massive advantage.

    0
  • Caro's Avatar
    Draconic Rager 2225 2544 Posts Joined 03/12/2020
    Posted 3 years ago

    Quite a powerful Honorable Kill effect. This is basically a paladin only card but would allow for great value in arena for any class. I'd definitely recommend playing Corporal with a rush effect to instantly get the divine shield off. One this to also note, seeing as the honorable kill mechanic can activate it's effect multiple times, you'd need to kill this minion or risk your opponent getting another round of divine shields. Least Corporal doesn't get a shield. 

    0
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years ago

    This kinda settles that Honorable kill will be a rather difficult effect to activate on minions because this would be really broken otherwise.

    I tried having fun once.

    It was awful.

    -1
  • Erodos's Avatar
    Crossroads Historian 945 1019 Posts Joined 05/29/2019
    Posted 3 years ago

    No rush, so too difficult to activate. Bad card.

    -2
  • NebuchadnezzarHS's Avatar
    Supporter 2035 1411 Posts Joined 06/14/2019
    Posted 3 years ago

    Has some potential, but I think the setup for it is just too much hassle and a more straightforward gameplan is the better choice.

    0
  • allthehype's Avatar
    Crossroads Historian 630 739 Posts Joined 07/26/2019
    Posted 3 years ago

    Nice 2-drop in arena that needs to be countered and it could be great to combo with Broom. But obviously situational = mostly bad.

    0
  • SilverWolf's Avatar
    Tauren Chieftain Addict 990 1085 Posts Joined 04/01/2019
    Posted 3 years ago

    Very good combo if you can give it rush with any other card, like broom, and make all your minions divine shielded

    0
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From Erodos

    No rush, so too difficult to activate. Bad card.

    Why thank you piece of cheese for your incorrect opinion.  I'm sure everyone here is thrilled!

    You ever consider that a card doesn't have to have rush in order to be good?  There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk.  Why? Because it lets you learn something: Does my opponent have an answer.  If they do have an answer are they going to over-use resources to kill it?  Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)

    Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.

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    2
  • Live4vrRdieTryn's Avatar
    505 931 Posts Joined 07/14/2019
    Posted 3 years ago

    Honorable kill is very inconsistent I'd go so far to say that it is an unhealthy mechanic for the game because of the random line-ups.

     

    Yup, this is basically insta pick in Arena. We love stacking 2 mana 2/3's and this one has a severe upside. Not as good as Peon, but close enough.

    0
  • Erodos's Avatar
    Crossroads Historian 945 1019 Posts Joined 05/29/2019
    Posted 3 years ago
    Quote From Sykomyke
    Quote From Erodos

    No rush, so too difficult to activate. Bad card.

    Why thank you piece of cheese for your incorrect opinion.  I'm sure everyone here is thrilled!

    You ever consider that a card doesn't have to have rush in order to be good?  There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk.  Why? Because it lets you learn something: Does my opponent have an answer.  If they do have an answer are they going to over-use resources to kill it?  Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)

    Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.

    Bolner has a great pay-off, this doesn't. You need your opponent to have exactly a 2-health minion on board, and yourself to have a board impressive enough that you want it to gain divine shield. If that wasn't enough, you have to wait an entire turn, or use another card like Animated Broomstick, only to get it to go off. And it's not like it's hard to eliminate, it only has three health! Any class can deal with this on turn 2, let alone later. Just because your opponent has to spend 3 damage to kill it doesn't make it good.

    -3
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years ago

    Sounds interesting alongside Animated Broomstick in a deck like Divine shield handbuff paladin. But that's all i can really think off. Still this has a lot of potential.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From Erodos
    Quote From Sykomyke
    Quote From Erodos

    No rush, so too difficult to activate. Bad card.

    Why thank you piece of cheese for your incorrect opinion.  I'm sure everyone here is thrilled!

    You ever consider that a card doesn't have to have rush in order to be good?  There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk.  Why? Because it lets you learn something: Does my opponent have an answer.  If they do have an answer are they going to over-use resources to kill it?  Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)

    Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.

    Bolner has a great pay-off, this doesn't. You need your opponent to have exactly a 2-health minion on board, and yourself to have a board impressive enough that you want it to gain divine shield. If that wasn't enough, you have to wait an entire turn, or use another card like Animated Broomstick, only to get it to go off. And it's not like it's hard to eliminate, it only has three health! Any class can deal with this on turn 2, let alone later. Just because your opponent has to spend 3 damage to kill it doesn't make it good.

    Bolnar was just an egregious example (one from personal experience as well as streamer feedback so I decided to use it) and as expected you use it as a specific "well that is great payoff card, this isn't".  Which ...it actually is.  Yes, it's a "measly 2/3", however it makes your opponent play around it.  Here I'll use a more "in-line" example since you seem so caught up on specific details. Peon same exact stat line.  Relatively powerful effect (for it's cost).  You don't want to give your opponent card advantage.  So this card CAN be played on a vanilla board.  What does that do? Denies your opponent from playing a 2-health drop.  The same can be said of Corporal...

    It can deny your opponent from playing certain drops.  Not to mention but the HK mechanic can be scaled with buffs, so classes that can manipulate the attack of their own minions, or the health of enemy minions will have better efficacy with HK mechanics.  In fact it seems like will be able to "sacrifice" your unit triggering the HK effect, where you couldn't do that with frenzy.  

    So let's recap:

    • No, you don't need "exactly a 2 health minion on board"
    • No, you don't need "a board impressive enough that you want it to gain divine shield" (but that is the cherry on top, and inherently the threat that the card makes)
    • No, you don't "need" animated broomstick for the card to be good, but that does improve the efficacy of the card quite a bit.  That is what we call "synergy" picks in the deck building process.  I know that's probably hard for you to fathom, but that's why deck building exists.  If you want to include broomstick for the sole purpose of improving the use of this card, you sacrifice including other cards in your deck.  That's card games 101 stuff.

    Your argument that "any class can deal with this" is some weak ass position, that's the same age old fallacy that newbs used to use for Shadow word Death being "overpowered" back in the first few expansions: "Any card that has 5 attack or more is weak because SWD can remove it for just 3 (at the time) mana!"  

    Your opponent spending mana on turn 2 or 3 to remove this means that they lose tempo and thus initiative in the match.  I think you are GREATLY discounting how much pressure early turns can snowball out of control by forcing your opponent to make difficult decisions.

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    0
  • GoddammitDontShootMe's Avatar
    Relaxed 2195 2055 Posts Joined 06/03/2019
    Posted 3 years ago

    This might be decent in Paladin with Highlord Fordragon or Prismatic Jewel Kit. Assuming you can activate the honorable kill.

    0
  • edalyas's Avatar
    Magma Rager 520 165 Posts Joined 05/30/2019
    Posted 3 years ago

    Another card that will totally depend on usefulnness of HK. It's actually a nice WoW joke. You kill this and you get HK:Corporal pop up.

    0
  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    This could be good with paladin's hand buffing weapon. Other classes could use it as well just for the stickiness of the minions afterwards. Honestly, the scariest thought is putting this in an aggro deck to make it that much harder to clear off a board of small minions.

    Unfortunately, common sense isn't as common as it should be.

    0
  • ShadowsOfSense's Avatar
    1500 1111 Posts Joined 10/23/2018
    Posted 3 years ago

    Neat effect. Might make it into aggro lists who'd appreciate making their boards more resilient sometimes, and like that it eats a removal spell others.

    Welcome to the site!

    0
  • sule's Avatar
    Dinosaur 830 995 Posts Joined 08/21/2019
    Posted 3 years ago

    This could be really scary in handbuff decks (I'm thinking Paladin, specifically thanks to Bolvar). This probably has a chance to be the best 2-Drop in Arena, and I think there's a good chance it finds a home somewhere in Standard. Is it a bit of a win-more? Sure, but it's not just win-more, it's win-a-lot-more.

    I don't want to cure cancer; I want to turn people into dinosaurs.

    0
  • Geno9999's Avatar
    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 3 years ago

    Gonna blindside somebody in arena (read: me) and they're going to be mad about it.

    0
  • Draketh's Avatar
    Darkmaster 1570 1395 Posts Joined 04/02/2019
    Posted 3 years ago

    Quite a strong card, specially in arena. Might also see some play in buff Paladin decks.

    0
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