New Neutral Minion - Tower Sergeant
Submitted 3 years, 1 month ago by
Arthas
A new Common Neutral Minion, Tower Sergeant, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Common Neutral Minion, Tower Sergeant, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Hmm maybe some aggro decks might include this? 4 mana 6/6 is pretty good, and if you dont have 2+ minions on board on turn 4, then your probably doing something wrong.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Sounds a bit too weak. 4-mana 6/6 is great in Arena but in constructed you can do way more proactive stuff for that mana cost.
I tried having fun once.
It was awful.
If you have two minons two play this on curve is very powerful. If not, maybe played at turn 6… just a little late
I don’t want to play a 4 mana 6/6.
Really weak. At best a 4 mana 6/6 and that's still kinda weak to what could go in its place. Are a filler card.
Fairly weak overall. Nothing special just a pile of stats.
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Not consistent enough for aggro, and too weak for everything else.
But its not too bad a minion, just not good enough for standard.
Decent arena card, too slow and inconsistent for constructed.
Seems kinda win more - or easy to pull with token - anyway around, I'm not convinced it would make the cut in the first place
Struggle with Heroic Galakrond's Awakening? I got your back :
4 mana 6/6, not bad. But aggro decks want to play something more impactful on turn 4. It's more of an arena card which is fine but nobody wants to play this guy without triggering the battlecry.
TREMBLE before.... the most legendary dragon that ever existed!
Is this too expensive for aggro decks?
Seems like the definition of a win more card; it has zero impact the turn it's played, if you're behind on board this will often give you below-average stats, and if you're ahead on board this will often give you above-average stats. I expect this to see basically zero play outside of Arena.
Fine zoo card, quite scary on curve.
Druid love right there.
I think this is merely average. I don't know how often I have two minions still on board on turn 4. I guess he might still be ok as a vanilla 4/4, but merely ok cards don't cut it in this game these days.
Unfortunately, common sense isn't as common as it should be.
Top end of your aggro really wants to either be buffing minions that can attack, or attacking itself with Charge (or a damaging Battlecry, I guess). Just a 6/6 isn't all that impressive, even on turn 4.
Welcome to the site!
A slightly cheaper Frostwolf Warlord. I don't think this is good enough to beat out Traveling Merchant for its spot in any Token or Swarm decks. so I don't think this will see play.
I don't want to cure cancer; I want to turn people into dinosaurs.
I much rather play Traveling Merchant, even if that doesn't become as big.
Hey, you heard about that Mario guy?
I do not want to play a 4 mana 6/6 with no further upsides. Goes straight into Arena where that is not an issue.
Seems decent for arena, might work in very aggressive decks, but it's hard to tell.