New Priest Spell - Gift of the Naaru
Submitted 3 years, 1 month ago by
Arthas
A new Epic Priest Spell, Gift of the Naaru, has been revealed!
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A new Epic Priest Spell, Gift of the Naaru, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Nice callback to Light of the Naaru. Not sure this alone will make a midrange buff Priest work, but the card draw makes it a solid enough choice for any Control builds (should they exist)
I tried having fun once.
It was awful.
Priest needs that kind of massive draw, maybe combo priest can shine like years ago.
By The Holy Light!
Yeesh, priest is not gonna have any problems drawing cards this expansion that's for sure.
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Very cheap, and you probably never will have a problem getting the effect to work. Might just see play as a 1 mana heal your hero for 3 and draw a card.
Very cheap healing, potential healing and amazing alongside Xyrella. Will probably see play. Also it's a good option alongside Luminous Geode in order to setup a Bless OTK.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Wow great card.
Potentially massive amount of draw for only 1 mana. Also a cheap aoe heal, which makes this very strong.
I don't know how, but at some point this will just break the meta and get nerfed.
I mean, look at it. Its basically draw 2 at least for 1 mana anywhere near the mid game. Even in the early game there's enough contrivance for this to at least draw 1 card. And for 1 mana, that's insane.
Sweet sweet Priest card draw, how much do I need you.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
does it draw for each damaged? i was under the impresion that it would draw one card no matter what.
It heals all for 3, which means both sides.
It'll only draw if after healing for 3 there are still injured. So if you play this on one when both sides are still at full health, you dont draw any cards.
Guys chill. This only draws one card max
The wording definitely confuses people as some say it draws 1 card only, others say a card is drawn for each minion still damaged. I'd say it's a the former, coz it specifically says any still damaged, so 1 card draw only. Definitely fair and only to be used in control priest, seeing as it heals all characters, including your opponent's minions and face
TREMBLE before.... the most legendary dragon that ever existed!
yes of course XD but i think it will draw one card if there are still injured, not one for each.
Wait, are we certain that it allows you to draw more than one?
The way I read the card, if any character is still damaged, you'd draw 1 card all together
Hope I'm wrong
Edit: reading a few more comments reassured me - I am not the only one having this interpretation for the wording
Struggle with Heroic Galakrond's Awakening? I got your back :
Reading above made me second guess the meaning of the text - do we believe it makes player draw for every injured minion left or does it trigger once for any number of them?
The way I read it, it's only one card no matter the number of damaged characters. Also, it would be a little OP for 1 mana otherwise.
I don't want this to be good.
Chumbawumba is the worst band name.
I don't think I can complain about a 1-mana 3 health AoE heal. Just play it when it will help you more than the opponent. And you'll almost certainly draw a card if you don't play it too early.
APM Priest? Auctioneer, 2 mana reductions for spells, this + turn heal into dmg? It was quite strong before FitB came out.
Edit: In Wild.
Comparing Gift of the Naaru to Renew, each costs 1, heals you for 3, and this one has a stronger guarantee of getting you something relevant (since cards in your deck should, on average, be better than discovers). I doubt the AOE heal is a drawback in a control deck (because you probably don't care much about your enemy's life total anyway), and it could provide some upside if you're playing some kind of midrange Priest that wants to be trading. All in all, probably solid, and should certainly see play because Priest has limited card draw, most of which are tutors. (Not that there's anything wrong with tutor effects, but sometimes you just want generic card draw.)
Lightwarden called, she wants a more serious relationship
Very good for board control and drawing engine, let's see is something like a mid range priest based on board control
Is priest going to be running enough minions that they want a board wide AOE heal? I guess even if it is only to draw an extra card after going slow for the first few turns it won't be so bad. Once again I'm thinking of this working in conjunction with Stormpike Aid Station.
Unfortunately, common sense isn't as common as it should be.
This is very likely going to draw a card, and the 3 Health restored is a nice bonus. Obviously a tool for slower Priest decks to stay alive against aggro while drawing cards. Probably going to see play.
I don't want to cure cancer; I want to turn people into dinosaurs.
You are going to see Priest play this a lot, both naturally and Created By.
Greetings :)
Hey, you heard about that Mario guy?
Lots of healing in one card - you probably don't really care about the opponent at all if you're running this, so it barely even has a downside.
Welcome to the site!
More card draw for Priest is always good, but healing also affects enemy board which might be detrimental. Not sure which deck this will slot into.
Pretty strong card, which can heal the board and still draw a card since most likely the hero will be under 27 hp early in the game.