New Druid Spell - Scale of Onyxia
Submitted 2 years, 10 months ago by
Arthas
A new Common Druid Spell, Scale of Onyxia, has been revealed!
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A new Common Druid Spell, Scale of Onyxia, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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This has a lot of potential. Expendable Performers was never a bad card, it was just lacking support. Druid has a lot more support for wide boards than DH. However, this is very expensive, and I don't think the current Token Beast Druid needs a 7-mana reload. There was that one 8-mana Twinspell from Rise of Shadows that saw play, but the meta is very different right now.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
This sounds exceptionally strong in Ramp Druid. It'S 14-damage split and a massive comeback tool after ramping.
Then again, I thought the same about Best in Shell and that card sees no play for some reason
I tried having fun once.
It was awful.
Very strong card for ramp druid, this is basicly one of the best ways for druid to deal with a large board of smaller minions. Also druid has plenty of ramp thanks to Wildheart Guff, however after rotation i'm not sure how good that deck will be considering it's losing a lot of cards such as Overgrowth.
Still it seems like a great defensive tool for ramp druid, and it also is a nice reload for token druid decks. (Could work in a similar way as The Forest's Aid but with less reloads and less synergy.)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Its strong, but you'll never see this outside of a discover effect. Druid has only ever cared about removal insofar as the early game is concerned because they let their minions do the talking in the late game. And in the late game druid wants initiative, not reacting to opponents gameplan.
Still, even if its only ever out from a discover effect, the card is fundamentally strong on its own so there's that.
I really hate this card. In a class where ramping is all too easy in Standard and almost assumed in Wild, this can fire off with buffs incredibly fast .
This will be dangerous - druid can ramp pretty quick and not only play this but also buff it up etc ...
Good Card.
Challenge me ... when you're ready to duel a god!
Well, Arbor Up is leaving soon. This will probably still be scary with a Power of the Wild or 2, assuming that's still around.