All the new Mage cards for Voyage to the Sunken City have been revealed and in this article we're going to discuss how they will impact Wild in general and any specific decks they can fit into.

Here is how the cards will be rated:

  • 5 stars means a card that can see a lot of play in meta defining and powerful decks
  • 4 stars means a card that can see some play in the best decks and a lot of play in slightly less competitive meta decks
  • 3 stars means a card that can see some play in less optimal meta decks or is good for some off meta decks
  • 2 stars means a card that can see play in any deck, even if it's a very niche or weak archetype
  • 1 star means a card that won't see any play at all

Gaia, the Techtonic

Gaia, the Techtonic Card Image

Our Wild Rating

Gaia, the Techtonic is very powerful but the cost means it is most likely meta dependent as to whether it makes the cut in Mech Mage. It will be good in slower metas but too slow in faster ones.


Commander Sivara

Commander Sivara Card Image

Our Wild Rating
 

Commander Sivara is incredible in Open the Waygate Quest Mage. It will be great to get copies of 3 cheap spells and complete the quest a lot faster, as the copies you get count for the quest. You can even manipulate it to get Twinspell cards, or get another copy of the Time Warp quest reward if drawn later in the game. This should provide a significant boost to the archetype.


Spitelash Siren

Spitelash Siren Card Image

Our Wild Rating
 

There aren't enough nagas to make Spitelash Siren a viable or consistent option in Wild, it's better to play Quest Mage if you want to be able to do combos requiring over 10 mana.


Volcanomancy

Volcanomancy Card Image

Our Wild Rating
 

Volcanomancy can be played on a Vicious Scalehide to deal 3 damage to all minions and heal 3 for each, but Vicious Scalehide is very weak on its own so this combo is not worth putting into your decks. Volcanomancy may be an option in some Reno Control Mages which lack good removal. Other than that though, it's too weak and situational for Wild.


Seafloor Gateway

Seafloor Gateway Card Image

Our Wild Rating
 

Seafloor Gateway is a great card for Mech Mage, a handwide discount will let you play your minions faster as well as do powerful combos with Mecha-Shark


Gifts of Azshara

Gifts of Azshara Card Image

Our Wild Rating
 

There are not enough good nagas for Mage to play Gifts of Azshara.


Trench Surveyor

Trench Surveyor Card Image

Our Wild Rating
 

Amazing card for Mech Mage, with the Battlecry letting you discover a card from your deck, having good stats, and as a bonus being able to get the Sunken Sweeper from Azsharan Sweeper.


Mecha-Shark

Mecha-Shark Card Image

Our Wild Rating
 

Mecha-Shark is the card that, if Mech Mage becomes a thing, it is the key card that boosts its power enough to let it become meta. After discounts from Mechwarper, Galvanizer, and Seafloor Gateway, it will be easy to play this for cheap and combo a lot of mechs with it. This can secure board control as well as deal a lot of face damage to finish off games. This card will create the key swings that win you otherwise lost games, and is an immensely powerful enabler of the Mech Mage archetype.


Azsharan Sweeper

Azsharan Sweeper Card Image

Our Wild Rating
 

Azsharan Sweeper is good with Trench Surveyor getting the Sunken Sweeper for refill, but it's meta dependent because it's a bit slow to get value from - you have to play 2 3/4 minions to get the value of 3 random mechs to your hand. 


Spellcoiler

Spellcoiler Card Image

Our Wild Rating
 

First of all, Wild's pool of spells is very large so Spellcoiler will be inconsistent at getting anything specific. Secondly, if you want some specific spell, just put it into your deck - this will get too many spells that don't synergize with your deck. The naga tribe doesn't matter for Wild Mages right now.


Overall Set Score

Sunken City Wild Mage

Huge impact on Mage, with Mech Mage looking to become a meta deck after being uncompetitive in Wild for years, even if not at the level of the top 5 decks. In addition, Commander Sivara giving Quest Mage a huge boost makes another major impact. Mages should be able to do better in Wild this expansion than before.


What do you think about the new Mage cards and how they'll do in the Wild format? Let us know in the comments below!


More Wild Reviews for Voyage to the Sunken City

We've been hard at work preparing additional insights into the new Voyage to the Sunken City cards with a Wild spin. Check out all the classes released so far down below.


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