New Priest Spell - Drown
Submitted 2 years, 6 months ago by
Arthas
A new Rare Priest Spell, Drown, has been revealed!
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A new Rare Priest Spell, Drown, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Isn't this just completely busted?
It's a better Entomb (which wouldn't see play today, but still) and it's the only single-target removal spell Priest will ever need for the forseeable future and since it goes to the bottom of your deck it won't even mess up your draw if you have to remove something useless (like Nellie's ship).
ONce again though, it only really fits Quest Priest, which is a terrible deck, but at least it sets up future control decks for success.
I tried having fun once.
It was awful.
Some much-needed love and support for Control/Questline Priest. The deck has been sorely lacking early removal since Hysteria rotated. It's also thankfully a Shadow spell and not a Nature spell, so Spirit Guide can pull it unlike stupid Whirlpool.
It's definitely comical how hard this creeps Entomb, but that's fine. People don't often play one big threat and leave it there like they did frequently back in the day. You need something a bit more reactive to compete.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Like I needed more reasons to hate Priest lol. Not sure how drowning constitutes being a Shadow spell, but sure.
Its just a bad removal option. How long has it been since we've seen Assassinate being played? And with Shadow Word: Death or Shadow Word: Ruin being superior options, the only niche this card has is that it prevents rez shenanigans.
Even as a silence option, Shard of the Naaru has proven itself time and again to be a core staple to the class, so this card doesn't serve that requirement efficiently.
Unless there happens to be a minion from another class that completely breaks the priest class, I wouldn't be surprised if this card is never included deliberately into any priest deck. Wonderful discover option, lousy topdeck.
The only reason Assassinate doesn't see play is because it's a control card in Rogue. Meanwhile, Coerce saw tons of play in Warrior while that was in Standard.
Also, Shadow Word: Death and Shadow Word: Ruin can't kill 4-attack minions. That was kind of a problem when Drek'thar was around. I understand that Drek'thar's not in the meta, but it highlights the issue those cards have. Conditional removal that only works based on something your opponent does isn't always the best.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
Wow this powercreeps Entomb because it's cheaper and it puts it on the bottom of your deck, which means you can dredge it up. This seems really powerfull, and if i recall correctly effects like this DONT trigger deathrattles.
This will see plenty of play in both standard AND wild. (Just remember that Entomb still sees occasional play these days, and now were getting a better version.)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Drekthar is perhaps the only power outlier that truly causes trouble to priest because they dont really have powerful AoE aside from xyrella. Funny thing is that Drown would not be an answer to drekthar neither because you'll spend your entire turn dealing with 1 out of 3 minions. And if there's already an established board it gets worse.
The point Im trying to make is that if you need removal to deal with threatening minions, SWdeath is usually good enough. Unless we happen to see ysera being commonly played on turn 4, I'd bank on a 2 mana removal option rather than 4 mana card that essentially does the same thing.
A nice option to have out of discovers, but I wouldn't put this in my deck.