And this creates a new OTK in wild. Play the 1/1 that does 2 damage to the opponent when it attacks, give it immune for the turn , and then play this on it. As long as there’s 15 health of other minion stats on the board, it will do 30 to the opponent.
And this creates a new OTK in wild. Play the 1/1 that does 2 damage to the opponent when it attacks, give it immune for the turn , and then play this on it. As long as there’s 15 health of other minion stats on the board, it will do 30 to the opponent.
Add Shrinkmeister to the mix and you don't need the 15 health at all for the 9 mana OTK. Less if you can discount some of the combo cards.
This combo WILL BE nerfed. Play it now while you can.
seems Meh tbh, most of the time it will probably clear 1 or 2 cards(counting the chosen card). Also do notice that it doesn't specify the "enemy minions", so your minions aren't safe
Comments
And this creates a new OTK in wild. Play the 1/1 that does 2 damage to the opponent when it attacks, give it immune for the turn , and then play this on it. As long as there’s 15 health of other minion stats on the board, it will do 30 to the opponent.
Add Shrinkmeister to the mix and you don't need the 15 health at all for the 9 mana OTK. Less if you can discount some of the combo cards.
This combo WILL BE nerfed. Play it now while you can.
Not a bad card at all. Great for Warlock control, pretty typical for Priest control.
In wild, this plus the give a minion immune, ez board clear
seems Meh tbh, most of the time it will probably clear 1 or 2 cards(counting the chosen card). Also do notice that it doesn't specify the "enemy minions", so your minions aren't safe
Can a "can't attack" minion be a target for this card?
Very good removal for it's cost. Can be flexible depending on the board state.