The Secrets of Volcania - Custom Hearthstone Expansion (Finished!)
Welcome everybody to my latest solo project, my new custom Hearthstone expansion, The Secrets of Volcania. This is a 135-card expansion that takes place on the islands of the Volcania. Volcania is a mysterious volcanic island filled with very unique wildlife, ancient crypts, and a lot of forgotten secrets to uncover. You partake on a journey to Volcania to discover exactly what lies on this volcanic island.
Along the way, you'll come across some things on the island that you won't be quite sure what they are. You're going to have to inspect a little bit further. Inspect is the new mechanic in the set, in which cards with Inspect can be dragged from your hand to your deck to put it on top of your deck and give it an upgrade. Think of it like a cross between Tradeable and Corrupt, though Inspecting doesn't cost any mana.
Let's look at Felspiked Tracker for example.
Felspiked Tracker can be played as simply a 3 mana 3/4 Demon with Taunt, but in its base form, you can also drag it from your hand to the top of your deck to give it the Inspect upgrade. When a card is Inspected, it cannot be Inspected again (with one exception), and its card text will change to say "Inspected" on it. Inspect upgrades are treated as part of the card and not an enchantment, meaning that extra stats will not be lost when Silenced, and the effect will not reset if the card is returned to your hand. Inspect cards have a red eye banner under the mana cost symbol which goes away when the card is Inspected.
Felspiked Tracker is also an example of where Elusive is now keyworded. Elusive is the effect found on cards like Faerie Dragon, now keyworded and all cards that use the effect will be retroactively changed to use Elusive.
Dual-class cards also make a return. There are 10 all-new pairings in the set, which each get a Legendary Quest. You have two different paths to take for each Quest, so the one you choose it up to you.
Demon Hunter
Archetypes: Taunt, Handbuff, Hero Attack.
Tokens
Demon Hunter/Warrior
Archetype: Taunt, Weapons.
Tokens
Warrior
Archetypes: Rush, Taunt, Weapons.
Warrior/Hunter
Archetypes: Rush.
Tokens
Hunter
Archetypes: Rush, Secrets.
Tokens
Hunter/Rogue
Archetypes: Secrets.
Tokens
Rogue
Archetypes: Secrets, Cards that didn't start in your deck.
Tokens
Rogue/Priest
Archetypes: Cards that didn't start in your deck.
Token
Priest
Archetypes: Cards that didn't start in your deck, Casting multiple spells in a turn.
Tokens
Priest/Mage
Archetypes: Casting multiple spells in a turn.
Tokens
Mage
Archetypes: Casting multiple spells in a turn, Fire spells.
Token
Mage/Warlock
Archetypes: Fire spells.
Token
Warlock
Archetypes: Fire spells, Murlocs.
Tokens
- "Destroy your opponent's board" isn't merely just destroying all their minions, but it destroys their entire side of the board as a gameplay mechanic. While your opponent's board is destroyed, their maximum board size effectively becomes 0 for the rest of the game. They cannot play minions from their hand, and effects that summon minions will fizzle and have no effect.
Warlock/Shaman
Archetypes: Murlocs.
Tokens
Shaman
Archetypes: Murlocs/Minion summoning.
Tokens
Shaman/Paladin
Archetypes: Minion summoning.
Tokens
Paladin
Archetypes: Minion summoning, Minion enchanting.
Tokens
Paladin/Druid
Archetypes: Minion enchanting.
Tokens
Druid
Archetypes: Minion enchanting, Taunt, Hero Attack.
Token
Druid/Demon Hunter
Archetypes: Taunt, Hero Attack.
Tokens
Neutral Commons
Tokens
- For the sake of Flame Invocator's effect, your "last spell's damage" is not the same thing as the total of amount of damage it dealt, but rather what it's damage value is. For example, the damage value of Arcane Shot and Consecration are both 2. Assuming no Spell Damage is used, both of these spells will result in the Invoked Drake being a 2/2 regardless of how much total damage either of the spells dealt.
Other Neutrals
Tokens
This is my first fully completed solo project in a really long time, and it was certainly fun making it and triumphant to finish it.
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Welcome everybody to my latest solo project, my new custom Hearthstone expansion, The Secrets of Volcania. This is a 135-card expansion that takes place on the islands of the Volcania. Volcania is a mysterious volcanic island filled with very unique wildlife, ancient crypts, and a lot of forgotten secrets to uncover. You partake on a journey to Volcania to discover exactly what lies on this volcanic island.
Along the way, you'll come across some things on the island that you won't be quite sure what they are. You're going to have to inspect a little bit further. Inspect is the new mechanic in the set, in which cards with Inspect can be dragged from your hand to your deck to put it on top of your deck and give it an upgrade. Think of it like a cross between Tradeable and Corrupt, though Inspecting doesn't cost any mana.
Let's look at Felspiked Tracker for example.
Felspiked Tracker can be played as simply a 3 mana 3/4 Demon with Taunt, but in its base form, you can also drag it from your hand to the top of your deck to give it the Inspect upgrade. When a card is Inspected, it cannot be Inspected again (with one exception), and its card text will change to say "Inspected" on it. Inspect upgrades are treated as part of the card and not an enchantment, meaning that extra stats will not be lost when Silenced, and the effect will not reset if the card is returned to your hand. Inspect cards have a red eye banner under the mana cost symbol which goes away when the card is Inspected.
Felspiked Tracker is also an example of where Elusive is now keyworded. Elusive is the effect found on cards like Faerie Dragon, now keyworded and all cards that use the effect will be retroactively changed to use Elusive.
Dual-class cards also make a return. There are 10 all-new pairings in the set, which each get a Legendary Quest. You have two different paths to take for each Quest, so the one you choose it up to you.
Demon Hunter
Archetypes: Taunt, Handbuff, Hero Attack.
Tokens
Demon Hunter/Warrior
Archetype: Taunt, Weapons.
Tokens
Warrior
Archetypes: Rush, Taunt, Weapons.
Warrior/Hunter
Archetypes: Rush.
Tokens
Hunter
Archetypes: Rush, Secrets.
Tokens
Hunter/Rogue
Archetypes: Secrets.
Tokens
Rogue
Archetypes: Secrets, Cards that didn't start in your deck.
Tokens
Rogue/Priest
Archetypes: Cards that didn't start in your deck.
Token
Priest
Archetypes: Cards that didn't start in your deck, Casting multiple spells in a turn.
Tokens
Priest/Mage
Archetypes: Casting multiple spells in a turn.
Tokens
Mage
Archetypes: Casting multiple spells in a turn, Fire spells.
Token
Mage/Warlock
Archetypes: Fire spells.
Token
Warlock
Archetypes: Fire spells, Murlocs.
Tokens
Warlock/Shaman
Archetypes: Murlocs.
Tokens
Shaman
Archetypes: Murlocs/Minion summoning.
Tokens
Shaman/Paladin
Archetypes: Minion summoning.
Tokens
Paladin
Archetypes: Minion summoning, Minion enchanting.
Tokens
Paladin/Druid
Archetypes: Minion enchanting.
Tokens
Druid
Archetypes: Minion enchanting, Taunt, Hero Attack.
Token
Druid/Demon Hunter
Archetypes: Taunt, Hero Attack.
Tokens
Neutral Commons
Tokens
Other Neutrals
Tokens
This is my first fully completed solo project in a really long time, and it was certainly fun making it and triumphant to finish it.
Little update to the DH/Warrior Quest. I ended up noticing a pretty significant problem with the old design: Bulwark of Azzinoth (and thank you to BasilAnguis for first pointing this out). So the weapon has been changed to have 5 Durability, and returns to your hand upon death keeping the "indestructible" nature of the effect.
This is still quite strong with Bulwark, but it's no longer unbeatable. It can also now be soft-countered with weapon removal, but it won't get rid of the weapon permanently. One interesting interaction with this new version is that it now allows you to use Deathrattle effects from your other weapons too, which you couldn't use with the first version.
I’m on mobile right now and none of the cards are appearing.
This ain't no place for a hero
Very cool expansion :)
Very nice work, the art and the flavor is great! I also like the new keyword and the fact that the powerlevel is a little too high overall, just like a custom expansion should be :)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Pretty significant update here.
Before, all the cards were hosted on HearthCards using permanent links, which would sometimes cause a lot of cards to not load properly. Now I have all the cards hosted on Imgur instead, so it should always load a lot better now. (and yes, this meant that I had to go and replace every card with an Imgured card)
Alright Blizzard, which one of you saw my set?