Greetings!
I was just trying some Control Warlock ideas when I came across an infinite card generation mechanism by chance.
In my last game I played Expired Merchant, discarding Soulwarden (I run two in combination with The Soularium).
Since Expired Merchant actually discarded Soul Warden, the latter gives a Soul Warden copy when played, effectively replacing itself in hand.
As I run two Merchants (the second hitting Jumbo Imp), this resulted in a neverending story of 6/6s being played, each one giving me a new 6/6 and 8/8.
Still lost. :P (Taunt Warrior with Dr. Boom)
Comments
Greetings!
I was just trying some Control Warlock ideas when I came across an infinite card generation mechanism by chance.
In my last game I played Expired Merchant, discarding Soulwarden (I run two in combination with The Soularium).
Since Expired Merchant actually discarded Soul Warden, the latter gives a Soul Warden copy when played, effectively replacing itself in hand.
As I run two Merchants (the second hitting Jumbo Imp), this resulted in a neverending story of 6/6s being played, each one giving me a new 6/6 and 8/8.
Still lost. :P (Taunt Warrior with Dr. Boom)
That just sounds like cruel dinomacer with extra steps
so basically Jaraxxus, but except for a hero power you have to play a 6-mana minion.
Sounds pointless tbh
Yeah, but in standard
Standard ?! That just sounds like Wild with fewer steps sets
You have a max Health of 30, you generate additional cards in hand, you are not susceptible to [Hearthstone Card (Scrificial Pack) Not Found] (for the sake of the argument)