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Hearthstone Posted by Created 1 year, 9 months ago Updated 1 year, 8 months ago
Card Reveal
15 comments 1,455 views

New Death Knight Spell - Lesser Spinel Spellstone

New Death Knight Spell - Lesser Spinel Spellstone

A new Rare Death Knight Spell, Lesser Spinel Spellstone, has been revealed!

Lesser Spinel Spellstone Card Image

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Comments

  • This looks solidly playable but not OP. If the upgrade was based on spending Corpses, it would be harder to use, but just gaining them? Easy.

  • Similar to Conditioning (Rank 1), but easier to level up allowing you to use its final form before turn 10. Definetely strong, but I'm not so sure about the handbuff support options.

  • This can work well with the latest expansion legendary wich generates corpses. it is a free level up there.

  • A good idea for a DK spellstone. I like the idea of Undead buff, and I'm certainly willing to give the deck a go. It's mainly going to be about finding the right balance of Corpse generators and minions I want to buff.

  • I'm here for Handbuff DK and this is a very solid piece for it. Even if you don't upgrade the Spellstone, +1/+1 for all your Undead is nothing to scoff at since most minions you'll want to run in that deck share this tribe anyway.

  • Great card for Handbuff DK.

    Handbuff DK has some good tools in this set, but I'm unsure if it will actually be viable.

  • Can revive quest DH in wild, but im not so sure

  • Strange this cannot fit in UUU, but they might as well push Blood DK more to handbuff instead of infinite removal.

  • It's very easy to get Corpses, so this should be a Nobrainer in Handbuff DK.

  • I doubt this will be hard to get all the way to "greater". Handbuff DK might just be good.

  • Blood Tap 's cousin, will be interesting to see how handbuff DK plays out as there are some nice cards this time around

  • Cheap and easy to upgrade. I'll assume the max one is +3/+3, which is great for 1 Mana. I did miss these Spellstones!

  • Clearly for handbuff DK, but we have yet to see that archetype take off.

  • Only needing to gain corpses and not spend them is a very big plus, certainly feels like you want to run Mining Casualities and Crop Rotation, as even though they're spells, they'll juice up your handbuffs.

  • I'm finding this card to be pretty good overall, but slower to upgrade than I expected. It also sucks to hold it for the first few turns, taking up valuable hand space, but if you don't, it won't be getting upgraded.

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