New Paladin Minion - Wind-Up Enforcer ( External Link )
A new Rare Paladin Minion, Wind-Up Enforcer, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Like other Wind-Up minions, this will need multiple trades to be good. If it had Taunt, that would be another story.
"Be excellent to each other." -Bill and Ted
I feel like 2 trades will be enough for this, but adding handbuffing as hard as it is coming this expansion to the mix, might make it really god at just 1 trade.
Lemushki - The one and only since the 2006 rebranding.
Great with handbuffs, probably too high of an investment without them. This one in particular has the problem of loosing any previous handbuffs whenever you trade it.
Tradeable Handbuff minion (do minions keep any buffs when you trade them? I don't think they do). It doesn't have Taunt or Rush or anything so I'm not really that excited for a board of big things my opponent can just ignore (although Dance Floor does exist). Costs 6; it's fine, but not going to be a meta breaker.
I don't want to cure cancer; I want to turn people into dinosaurs.
It'll probably be experimented with, but without Rush or Taunt, it's hard to make a good impact with it and it's also extremely slow to build up since you need to redraw it and then spend 1 Mana to Trade it again.
Very slow. Only handbuff have a potential to play this card
This would really need a Keyword to be good.
Very slow as it's essentially 6 mana do nothing
Sure you get bodies but the lack of taunt or any other keyword really isn't great as opponents just ignore and go face
Probably the strongest of the wind up cards because Paladin is already good at flooding the board. Sometimes you won't even have to trade this and it will still be good.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Buzz Lightyear...to the rescue!
Just buffing and trading this a couple of times already makes it insane. This one might see play.
When is this worth playing? After three trades? Most games will be done before you can draw and trade a card three times, unless you can cycle through your deck real fast, and I'm not sure Paladin is known for that.
I'm not a fan of any of the "Wind-up" cards this expansion, mostly because Stormwind's miniset has already shown how slow the whole Trade to Upgrade can really be. That said, probably more potential in Highlander since you can sort of fetch the minion out with Mirages (just don't trade the Mirage into your deck).
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