0
Hearthstone Posted by Created 1 year, 9 months ago Updated 1 year, 8 months ago
Card Reveal
13 comments 1,007 views

New Paladin Minion - Wind-Up Enforcer

New Paladin Minion - Wind-Up Enforcer

A new Rare Paladin Minion, Wind-Up Enforcer, has been revealed!

Wind-Up Enforcer Card Image

Discuss this card below or head on over to the card page to give it a rating!


Learn more about Whizbang's Workshop

Head on over to our dedicated guide for Whizbang's Workshop!


Get Cheaper Card Packs

This section contains affiliate links. As an Amazon Associate, Out of Games earns on qualifying purchases.

If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

Comments

  • Like other Wind-Up minions, this will need multiple trades to be good. If it had Taunt, that would be another story.

  • I feel like 2 trades will be enough for this, but adding handbuffing as hard as it is coming this expansion to the mix, might make it really god at just 1 trade.

  • Great with handbuffs, probably too high of an investment without them. This one in particular has the problem of loosing any previous handbuffs whenever you trade it.

  • Tradeable Handbuff minion (do minions keep any buffs when you trade them? I don't think they do). It doesn't have Taunt or Rush or anything so I'm not really that excited for a board of big things my opponent can just ignore (although Dance Floor does exist). Costs 6; it's fine, but not going to be a meta breaker.

  • It'll probably be experimented with, but without Rush or Taunt, it's hard to make a good impact with it and it's also extremely slow to build up since you need to redraw it and then spend 1 Mana to Trade it again.

  • Very slow. Only handbuff have a potential to play this card

  • This would really need a Keyword to be good.

  • Very slow as it's essentially 6 mana do nothing

    Sure you get bodies but the lack of taunt or any other keyword really isn't great as opponents just ignore and go face

  • Probably the strongest of the wind up cards because Paladin is already good at flooding the board. Sometimes you won't even have to trade this and it will still be good.

  • Buzz Lightyear...to the rescue!

  • Just buffing and trading this a couple of times already makes it insane. This one might see play.

  • When is this worth playing? After three trades? Most games will be done before you can draw and trade a card three times, unless you can cycle through your deck real fast, and I'm not sure Paladin is known for that.

  • I'm not a fan of any of the "Wind-up" cards this expansion, mostly because Stormwind's miniset has already shown how slow the whole Trade to Upgrade can really be. That said, probably more potential in Highlander since you can sort of fetch the minion out with Mirages (just don't trade the Mirage into your deck).

Leave a Comment

You must be signed in to leave a comment. Sign in here.