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Hearthstone Posted by Created 1 year, 9 months ago Updated 1 year, 8 months ago
Card Reveal
15 comments 922 views

New Neutral Minion - Origami Crane

New Neutral Minion - Origami Crane

A new Rare Neutral Minion, Origami Crane, has been revealed!

Origami Crane Card Image

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Comments

  • Great card! Make an enemy minion easy to kill, and develop a potentially beefy Taunt for yourself. Even if it swaps with something medium-sized, it's still a decent play.

  • Better Toy Captain Tarim...

    I mean, you can always make your little taunt (eg. Righteous Defender) bigger with Toy Captain Tarim but this costs less for removal + can put 2x on deck and it is neutral and also have a tag.

    Wait.. Why does this have a tag !?

  • Well, this would have been a legendary back in the day... Great way to remove whatever threat you have on your way :)

  • Poor Vol'jin and I don't even think that his succesor will see any play. In 99% of cases you rather spend the mana on a real removel.

  • Better than that old Vol'jin because it has Taunt. This is a pretty good card for tempo decks, negating an opponent's big Health Taunt to crush in for lethal (I'm especially salivating over the chance to swap the Health of a big ol' Primus from DK).

  • Remember Vol'jin? This is him now.

    The 1 Health funnily makes him better because a lot of classes can just ping the minion down their Hero Power after you play this.

  • Great Art, decent effect. Could See play.

  • Great card, but not very strong in my opinion, just alright for any deck

  • Vol'jin in shambles

    Very flexible card, especially in Arena, will be so satisfying making an enemy minion 1 hp and trading in with a little sh*tter on board haha

  • Best of the origami cards

  • Another cool Origami card. Very useful Battlecry and don't ignore the Beast tag either. This might very well find a home in a lot of lists.

  • Worst of the Origamis

    But hey, it really helps the warlocks find that elusive 1 health target! xD

  • Not as good as the Origami Dragon, but cool regardless. Don't think it'll see any play outside Arena, though.

  • Set the Health of some big minion to 1 and get whatever Health it had? Cool. High-Health Taunt minions are usually good, and this only costs 4 Mana, so it won't take your whole turn.

  • Much more effective soft "remove a minion" than Frog, and much better than Dragon because of the cost. I can see this making appearances here and there in slower decks.

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