New Demon Hunter Minion - Spirit of the Team ( External Link )
A new Rare Demon Hunter Minion, Spirit of the Team, has been revealed!
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Seems decent overall. Nice combo for Lesser Opal Spellstone, especially. Of course, Demon Hunter loves attacking so this will always be useful.
"Be excellent to each other." -Bill and Ted
Now that I see this I would have loved DK to get a spirit. It is kinda 4 attack on a stick most of the times. And that is a really good low value stick
Lemushki - The one and only since the 2006 rebranding.
It's a decent minion, providing a little extra attack for Demon Hunter without too much of an investment. Thanks to the Stealth, you're effectively getting 4 attack at least: 2 the turn you play it and another 2 the following turn. Could be useful.
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I'd say this is too easy to remove without enough of an impact. There are better 2 drops out there that also contribute to the board. Flavor is cool though.
I really like the pun but I don't see this getting played much. It pairs well with Going Down Swinging and the little Lifesteal Demon but it's not really progressing your game plan... Doesn't make the cut imo.
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Harry James Potter-Evans-Verres, hpmor.com
Reminds me of Rasta shrines and how irritating they get when left be.
It seems like a fine card and it can possibly do a lot of damage if left unchecked, but they could've done something much more creative with the Shrine than just a hero attack boost.
Pretty sure it will see play in some sort of aggro demon hunter deck
Weird Name. Okay effect.
Decent card, you will at least get some value out of it in most cases, love the throwback
Pretty useful, considering it can be played to set up lethal the following turn, thanks to Stealth.
Better than I think some people give it credit for. +2 attack immediately and potentially later is nice.
Demon Hunter is getting one of those Rastakhan's Rumble spirit cards now. I wonder if they print one for Death Knight this year. +2 Attack for one turn is okay, but I'm pretty sure it will be quickly delt with once it unstealths.
Decent follow-up to a T1: Battlefiend, the stealth does effectively guarantee that you'll not only have +2 attack the turn you summon it, but +2 the following turn.
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