From one Demon class to another, we've got Warlock up next. We've got all of the information right here regarding what the set has and all that is coming out with it. You can check the reveal schedule on Hearthstone's site.
From the original Un'Goro set, Quests are making a return, fittingly in their Un'Goro form meaning that you complete them and then get a card reward in your hand.
Kindred is the new mechanic of the set. If you played a card of the same minion type or spell school as the Kindred card on your previous turn, it gets a bonus.
The Lost City of Un'Goro Card Reveals for June 12th 2025
Here are all the cards that have been revealed for The Lost City of Un'Goro on June 12th.
Tokens
Signatures
What are your thoughts on today's cards? Let us know down below or head on over to the Hearthstone Realm to share your thoughts in each of our dedicated card reveal threads.
Comments
Cursed Catacombs - Zero mana draw a card, its gonna see play. Even if the card can only be played in the mid-late game, its still worth it.
Escape the Underfel - Its a bit of a weird one, because though the reward is very powerful I dont think the deck is gonna be very good. The conditions requires you to basically play an aggro deck, and because the rift requires a card to sac, you have to have a constant supply of token cards in order to get your reward of two felbeasts that are threatening but def losses their effectiveness as the game goes on.
The whole thing kinda reminds of wallowlock, which despite being fairly good, is always either neverplayed or just not viable to be played. And that one can easily deal 30 damage in one turn around turns 8-10.
Story of Lakkari - Its a decent late game option for aggro, and that's about it. Not that theres many aggro decks around for warlock. Maybe in wallowlock? Because ideally youd want to play this card to keep your momentum up, and not to start a board push.
Razidir - Gonna make everyone hate its existence. Depending on how often we see this card, it might just get nerfed because clearly you'll never play this without the kindred active, and once it is, your opponent losses a card while you put a 4 mana 7/7 on board. How is it that we can see so many mediocre cards across this expansion, and then something like this prop up?
Krog, Crater King - Its rather shit isnt it? If youre gonna play a 9 mana card, it needs to either win you the game or prevent your opponent from doing so. The main problem with this card is that its a pseudo removal, kinda like freezing ragnaros. The worst part is that this card only does the effect at the end of the turn, so you cant even proceed to kill those 1/1s yourself.
The persistent effect might well not be there. There's a zero percent chance this card even lives beyond the turn its played.