Elise Needs more Faith in herself
Submitted 5 years, 2 months ago by
Hydralisk
So - We start the Plague Lord on chapter 3 and she says something like "We cannot do this in one run, but at least we can weaken it".
Bullshit! One and done baby!
Leave a Comment
You must be signed in to leave a comment. Sign in here.
So - We start the Plague Lord on chapter 3 and she says something like "We cannot do this in one run, but at least we can weaken it".
Bullshit! One and done baby!
Yeah, she said that to me one chapter one. I strongly dislike the whole weakening mechanic TBH. I get why they did it, so there'd be an easy out for people who don't enjoy the struggle, but it really takes the challenge out of it. There should be a way to turn it off, especially on heroic.
Or at least a reset button
Quick! Someone give me something clever to write here.
what do you mean by the "weakening mechanic"?
Elise's joint Druid/Priest deck is garbage. No faith in her there. Why mix healing and armor? Makes no sense
Communism is just a red herring
It was totally garbage. I agree. somehow still won first try chapter 3 - no idea how haha. maybe the unlockables are better
I don't see it so much as an "easy out" - I think they purposely designed the Plague Lords to be *nearly* impossible to defeat in one run. Heck they each get 3 separate decks so right off the bat you have half the cards they will, not to mention the sheer RNG factor - you only need one bad Plague of Murlocs giving the boss 3 Ol Murk Eyes to be dead, or - as happened for me - the Death Lord summoning 4 Thaddeus on Phase 2.
My guess is that those who have succeed in one try did it either with an amazing cheese deck (0-mana Sound the Bells, anyone?) or with the most insane luck imaginable. I'll be really curious to see if Blizz releases data one what % of people managed to one-shot any of the bosses - I expect it would be under 10%, probably even under 5%.
That being said, I totally agree that it would be great if there was an off-switch and if you picked that, the boss randomly got one of their 3 phases and only 100 HP.
They are referring to the way the plague lords keep damage from your previous encounter with them. AliRadicali is basically saying there should be an option to turn that off so that every run the plague lord is at 300 hp when you reach the boss fight.
For me the first three runs were very frustrating using Elise. But then I got the "Play an odd cost card, reduce all cards in hand by (1)" treasure, along with Stone Fox Statue for two copies of anything that cost 0. In multiple games I reduced Stone Fox and Lich King enough that I could play LK<-Fox, 2x (0) LKs, and before turn 8! That with a lot of discover and hand refill made it easy, going from 276 to 0.
Hell, the first time I got to the boss I was not prepared for him with my deck I built. I just couldn't keep anything on the damn board. and with his 0 mana Play Dead hero power + Khartut Defender... He was at 300 again before that first encounter ended. LOL
Quick! Someone give me something clever to write here.
If it's possible to kill a plague lord in one shot then it makes no sense to deny people that challenge. I don't want to face a 100 health boss that doesn't change, I want the full experience. The present setup already caters to casuals by making victory inevitable as long as you don't give up, so why the hell do we need another casual mode? That's total BS. Heroic mode isn't supposed to be easy.
The fact that plague lords remember how much damage you dealt to them between runs, so you can kill them slowly over multiple attempts.
Yeah I thought for sure they would set it so you have to kill the plague lords in one run on heroic. Pretty surprising to me that they didn’t.
I wish there was an option to start the boss over at 300 because sometimes I make an awesome deck and get hyped for the big boss fight then remember that he only has 30 hp.
There is no reason why they shouldn't have a way to get your plague lord back to 300 hp without having to finish 1-2 more runs.
Carrion, my wayward grub.
probably because it would ridiculously frustrating, since each of the boss phases requires a different type of strategy.
For example you can easily beat the Murloc's first two phases with a minion focussed deck, but the last phase ruins this strategy by just stealing your board and leaving you helpless
I tried having fun once.
It was awful.
I thought the 3rd plague lord was much harder than the others. He's the only one I haven't been able to kill in 1 run.
I'm genuinely puzzled by the hostility toward the suggestion that the weakening mechanic be made optional. If you like the way it works now, just don't hit the button, don't opt out. I don't see why you'd want to deny others the experience they want if it comes at no cost to your own. There's no reason it has to be one way or the other.
I'm not saying I don't want it. Obviously an optional button doesn't make a difference. I'm just trying to explain why they didn't do it in the first place. If you want it, take it to reddit.
I tried having fun once.
It was awful.
Addarah Master Race
I find them fairly easy to cheese. You just build a deck that can stabilize while on the easiest phase, and sit tight until the boss decks and you can set up an OTK (or at least do a tonne of damage at once). Honestly I find this boring though, compared to fighting them head-on. They're certainly balanced around being fought head-on.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.